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Commit
c9a9d1cb
authored
2 years ago
by
BellCodeEditor
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parent
5b0a2554
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1 changed file
with
7 additions
and
11 deletions
my_game.py
my_game.py
View file @
c9a9d1cb
...
@@ -6,8 +6,8 @@ pygame.init() # 初始化
...
@@ -6,8 +6,8 @@ pygame.init() # 初始化
# 创建一个窗口
# 创建一个窗口
class
Block
(
pygame
.
sprite
.
Sprite
):
class
Block
(
pygame
.
sprite
.
Sprite
):
def
_
init
_
(
self
,
image1
,
image2
,
image3
):
def
_
_init_
_
(
self
,
image1
,
image2
,
image3
):
super
()
.
init
_
()
super
()
.
__init_
_
()
self
.
image
=
random
.
choice
([
image1
,
image2
,
image3
])
self
.
image
=
random
.
choice
([
image1
,
image2
,
image3
])
self
.
rect
=
self
.
image
.
get_rect
()
self
.
rect
=
self
.
image
.
get_rect
()
self
.
rect
.
x
=
1000
self
.
rect
.
x
=
1000
...
@@ -30,10 +30,10 @@ index = 0
...
@@ -30,10 +30,10 @@ index = 0
y
=
400
y
=
400
jumpState
=
"runing"
jumpState
=
"runing"
t
=
30
t
=
30
obstacle
=
Block
(
bush
,
stone
,
cacti
)
road_x
=
0
road_x
=
0
bg_x
=
0
bg_x
=
0
time
=
0
time
=
0
block_list
=
pygame
.
sprite
.
Group
()
while
True
:
while
True
:
for
event
in
pygame
.
event
.
get
():
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
if
event
.
type
==
locals
.
QUIT
:
...
@@ -64,27 +64,23 @@ while True:
...
@@ -64,27 +64,23 @@ while True:
index
+=
1
index
+=
1
if
index
>=
5
:
if
index
>=
5
:
index
=
0
index
=
0
road_x
-=
8
if
road_x
<-
1000
:
if
road_x
<-
1000
:
road_x
=
0
road_x
=
0
bg_x
-=
1
if
bg_x
<-
1000
:
if
bg_x
<-
1000
:
bg_x
=
0
bg_x
=
0
# 将背景图画上去
# 将背景图画上去
screen
.
blit
(
background
,
(
bg_x
,
0
))
# 远处背景
screen
.
blit
(
background
,
(
bg_x
,
0
))
road_x
-=
8
# 远处背景
screen
.
blit
(
road
,
(
road_x
,
500
))
# 路
screen
.
blit
(
road
,
(
road_x
,
500
))
# 路
screen
.
blit
(
wukong
,
(
150
,
y
))
# 悟空
screen
.
blit
(
wukong
,
(
150
,
y
))
# 悟空
time
+=
1
time
+=
1
if
time
>=
60
:
if
time
>=
60
:
time
=
0
num
=
rangdom
.
randint
(
0
,
50
)
num
=
rangdom
.
randint
(
0
,
50
)
if
num
>
20
:
if
num
>
20
:
obstacle
=
Block
(
bush
,
cacti
,
stone
)
obstacle
=
Block
(
bush
,
cacti
,
stone
)
block_list
.
add
(
obstacle
)
block_list
.
add
(
obstacle
)
#if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失
time
=
0
# 创建障碍物对象
# obstacle = Block(bush, stone, cacti)
#obstacle.rect.x -= 8
bg_x
-=
1
for
sprite
in
block_list
:
for
sprite
in
block_list
:
sprite
.
rect
.
x
-=
8
sprite
.
rect
.
x
-=
8
screen
.
bilt
(
sprite
.
image
,(
sprite
.
rect
.
x
,
sprite
.
rect
.
y
))
screen
.
bilt
(
sprite
.
image
,(
sprite
.
rect
.
x
,
sprite
.
rect
.
y
))
...
...
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