Commit c9a9d1cb by BellCodeEditor

save project

parent 5b0a2554
Showing with 7 additions and 11 deletions
...@@ -6,8 +6,8 @@ pygame.init() # 初始化 ...@@ -6,8 +6,8 @@ pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
class Block(pygame.sprite.Sprite): class Block(pygame.sprite.Sprite):
def _init_(self,image1,image2,image3): def __init__(self,image1,image2,image3):
super().init_() super().__init__()
self.image=random.choice([image1,image2,image3]) self.image=random.choice([image1,image2,image3])
self.rect=self.image.get_rect() self.rect=self.image.get_rect()
self.rect.x=1000 self.rect.x=1000
...@@ -30,10 +30,10 @@ index = 0 ...@@ -30,10 +30,10 @@ index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
obstacle = Block(bush,stone,cacti)
road_x=0 road_x=0
bg_x=0 bg_x=0
time=0 time=0
block_list=pygame.sprite.Group()
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -64,27 +64,23 @@ while True: ...@@ -64,27 +64,23 @@ while True:
index += 1 index += 1
if index >= 5: if index >= 5:
index = 0 index = 0
road_x-=8
if road_x<-1000: if road_x<-1000:
road_x=0 road_x=0
bg_x-=1
if bg_x<-1000: if bg_x<-1000:
bg_x=0 bg_x=0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (bg_x, 0)) # 远处背景 screen.blit(background, (bg_x, 0))
road_x -=8 # 远处背景
screen.blit(road, (road_x, 500)) # 路 screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
time+=1 time+=1
if time>=60: if time>=60:
time=0
num=rangdom.randint(0,50) num=rangdom.randint(0,50)
if num>20: if num>20:
obstacle = Block(bush,cacti,stone) obstacle = Block(bush,cacti,stone)
block_list.add(obstacle) block_list.add(obstacle)
#if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失 time=0
# 创建障碍物对象
# obstacle = Block(bush, stone, cacti)
#obstacle.rect.x -= 8
bg_x-=1
for sprite in block_list: for sprite in block_list:
sprite.rect.x-=8 sprite.rect.x-=8
screen.bilt(sprite.image,(sprite.rect.x,sprite.rect.y)) screen.bilt(sprite.image,(sprite.rect.x,sprite.rect.y))
......
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