Commit c1a9b8b8 by BellCodeEditor

save project

parent b89d344d
Showing with 11 additions and 3 deletions
......@@ -33,6 +33,7 @@ jumpState = "runing"
t = 30
aa=Block(bush,cacti,stone)
block_list=pygame.sprite.Group()
time=0
while True:
for event in pygame.event.get():
......@@ -75,12 +76,19 @@ while True:
screen.blit(road, (lu_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空
aa=Block(bush,cacti,stone)
block_list.add(aa)
time+=1
if time>=60:
time=0
num=random.randint(0,50)
if num>20:
aa=Block(bush,cacti,stone)
block_list.add(aa)
for aaa in block_list:
aaa.rect.x -= 8
screen.blit(aaa.image, (aaa.rect.x, aaa.rect.y))
if aaa.rect.x <=0-aaa.rect.height:
aaa.kill()
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment