Commit b09a9a2c by BellCodeEditor

auto save

parent 1a2919f4
Showing with 18 additions and 19 deletions
...@@ -28,17 +28,16 @@ hero = [pygame.image.load('hero1.png'), ...@@ -28,17 +28,16 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
#变量初始化 #变量初始化
lu_x=0
shan_x=0
index = 0 index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
zhangaiwu = choice([bush,cacti,stone])#随机获得一个障碍物
xingzhuang = zhangaiwu.get_rect()#获得障碍物的坐标和宽,高
xingzhuang.x = 1000#使障碍物的x为1000
xingzhuang.y = 500-xingzhuang.height#初始化障碍物的坐标
bg_x = 0
road_x = 0
time = 0
block_list = pygame.sprite.Group()
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -70,27 +69,27 @@ while True: ...@@ -70,27 +69,27 @@ while True:
if index >= 5: if index >= 5:
index = 0 index = 0
# 将背景图画上去 # 将背景图画上去
shan_x -=2 bg_x -=2
if shan_x <-1000: if bg_x <-1000:
shan_x=0 bg_x=0
screen.blit(background, (shan_x, 0)) # 远处背景 screen.blit(background, (bg_x, 0)) # 远处背景
lu_x -=8 road_x -=8
if lu_x <-1000: if road_x <-1000:
lu_x=0 road_x=0
screen.blit(road, (lu_x, 500)) # 路 screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
zhangaiwu=Block(bush,cacti,stone)
xingzhuang.x -= 8 block_list.add(zhangaiwu)
if xingzhuang.x < 0-xingzhuang.width: if xingzhuang.x < 0-xingzhuang.width:
zhangaiwu = choice([bush.cacti,stone]) zhangaiwu = choice([bush.cacti,stone])
zhangaiwu = choice([bush,cacti,stone])#随机获得一个障碍物 zhangaiwu = choice([bush,cacti,stone])#随机获得一个障碍物
xingzhuang = zhangaiwu.gut_rest()#获得障碍物的坐标和宽,高 xingzhuang = zhangaiwu.gut_rest()#获得障碍物的坐标和宽,高
xingzhuang.x = 1000#使障碍物的x为1000 xingzhuang.x = 1000#使障碍物的x为1000
xingzhuang.y = 500-xingzhuang.height#初始化障碍物的坐标 xingzhuang.y = 500-xingzhuang.height#初始化障碍物的坐标
time += 1
if time >= 60
screen.blit(zhangaiwu,(xingzhuang.x,xingzhuang.y)) for sprite in block_list:
sprite.rect.x -= 8
screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment