Commit b001879f by BellCodeEditor

auto save

parent 9e6e518e
Showing with 24 additions and 9 deletions
import pygame
from pygame import locals
import random import random
pygame.init() # 初始化 pygame.init() # 初始化
class Java(pygame.sprite.Sprite): class Java(pygame.sprite.Sprite):
...@@ -9,6 +7,8 @@ class Java(pygame.sprite.Sprite): ...@@ -9,6 +7,8 @@ class Java(pygame.sprite.Sprite):
self.rect = self.image.get_rect() self.rect = self.image.get_rect()
self.rect.x = 1000 self.rect.x = 1000
self.rect.y = 500 - self.rect.height self.rect.y = 500 - self.rect.height
class u(pygame.sprite.Sprite):
def __init__()
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("Minecraft") pygame.display.set_caption("Minecraft")
...@@ -26,10 +26,13 @@ index = 0 ...@@ -26,10 +26,13 @@ index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
obstacle = Java(bush, stone, cacti) obstacle_list = pygame.sprite.Group()
#obstacle = Java(bush, stone, cacti)
road_x = 0 road_x = 0
background_x = 0 background_x = 0
ed = 8 ed = 8
e = 60
time = 0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -90,9 +93,21 @@ while True: ...@@ -90,9 +93,21 @@ while True:
road_x = 0 road_x = 0
if background_x < -1000: if background_x < -1000:
background_x = 0 background_x = 0
if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失 time += 1
obstacle = Java(bush,stone,cacti) if time >=60:
obstacle.rect.x -= ed time = 0
screen.blit(obstacle.image, (obstacle.rect.x, obstacle.rect.y)) num = random.randint(0,50)
if num > 20:
obstacle = Java(bush, stone, cacti)
obstacle_list.add(obstacle)
for o in obstacle_list:
o.rect.x-=ed
screen.blit(o.image, (o.rect.x, o.rect.y))
if o.rect.x <= 0-o.rect.width:
o.kill() # 障碍物消失
if pygame.sprite.collide_rect(wuk,o):
e = 0
#obstacle = Java(bush,stone,cacti)
#obstacle.rect.x -= ed
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(e)
\ No newline at end of file \ No newline at end of file
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment