Commit a8f6723b by BellCodeEditor

save project

parent 33e37399
Showing with 6 additions and 2 deletions
...@@ -23,9 +23,10 @@ y = 400 ...@@ -23,9 +23,10 @@ y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
road_x=0 road_x=0
bg_x=0
obstacle_list = [bush, stone, cacti] obstacle_list = [bush, stone, cacti]
class Block(): class Block(pygame.sprite.Sprite):
def __init__(self,list): def __init__(self,list):
super().__init__() super().__init__()
self.image=random.choice(list) self.image=random.choice(list)
...@@ -65,7 +66,7 @@ while True: ...@@ -65,7 +66,7 @@ while True:
if index >= 5: if index >= 5:
index = 0 index = 0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) # 远处背景 screen.blit(background, (bg_x, 0)) # 远处背景
screen.blit(road, (road_x, 500)) # 路 screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
...@@ -76,6 +77,9 @@ while True: ...@@ -76,6 +77,9 @@ while True:
road_x -= 8 road_x -= 8
if road_x<=-1000: if road_x<=-1000:
road_x=0 road_x=0
bg_x-=2
if bg_x<=-1000:
bg_x=0
screen.blit(obstacle.image,(obstacle.rect.x, obstacle.rect.y)) screen.blit(obstacle.image,(obstacle.rect.x, obstacle.rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
......
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