Commit a511dcc5 by BellCodeEditor

save project

parent e70a9ab4
Showing with 71 additions and 47 deletions
......@@ -2,6 +2,22 @@ import pygame
from pygame import locals
import random
class Player(pygame.sprite.Sprite):
def __init__(self,image):
super().__init__()
self.image=image
self.rect=self.image.get_rect()
self.rect.x=150
self.rect.y=400
gamemode=True
class Gge(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
......@@ -46,60 +62,68 @@ while True:
if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up"
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
t += 2
else:
jumpState = "runing"
t =30
# 悟空造型
wukong = hero[index]
# 悟空造型
wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
# 将背景图画上去
screen.blit(background, (beside_x, 0)) # 远处背景
screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空
beside_x-=3
road_x-=8
if road_x<-1000:
road_x=0
if beside_x<-1000:
beside_x=0
time +=1
if time>=60:
time=0
num=random.randint(0,50)
if num>20:
obstacle = Gge(bush, stone, cacti)
Gge_list.add(obstacle)
for sprite in Gge_list:
sprite.rect.x-=8
screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y))
if sprite.rect.x<=0-sprite.rect.width:
sprite.kill()
if gamemode == True:
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
wukong.rect.y = y
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
wukong.rect.y = y
t += 2
else:
jumpState = "runing"
t =30
# 将背景图画上去
screen.blit(background, (beside_x, 0)) # 远处背景
screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong.image, (150, y)) # 悟空
beside_x-=3
road_x-=8
if road_x<-1000:
road_x=0
if beside_x<-1000:
beside_x=0
time +=1
if time>=60:
time=0
num=random.randint(0,50)
if num>20:
obstacle = Gge(bush, stone, cacti)
Gge_list.add(obstacle)
for sprite in Gge_list:
sprite.rect.x-=8
screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y))
if sprite.rect.x<=0-sprite.rect.width:
sprite.kill()
if pygame.sprite.collide_rect(wukong,sprite):
gameover=pygame.image.load("gameover.png")
screen.blit(gameover,(400,200))
gamemode = False
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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