Commit a116f163 by BellCodeEditor

save project

parent feb70c0f
Showing with 14 additions and 9 deletions
...@@ -28,13 +28,12 @@ hero = [pygame.image.load('hero1.png'), ...@@ -28,13 +28,12 @@ hero = [pygame.image.load('hero1.png'),
lu_x=0 lu_x=0
shan_x=0 shan_x=0
index = 0 index = 0
time = 0
block_list = pygame.sprite.Group()
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
aa=Block(bush,cacti,stone) aa=Block(bush,cacti,stone)
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -75,12 +74,18 @@ while True: ...@@ -75,12 +74,18 @@ while True:
lu_x=0 lu_x=0
screen.blit(road, (lu_x, 500)) # 路 screen.blit(road, (lu_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
time+=1
if aa.rect.x <= 0-aa.rect.width: # 障碍物消失 if time>=60:
# 创建障碍物对象 r = random.randint(0,50)
aa=Block(bush,cacti,stone) if r>20:
aa.kill() obstacle = Block(bush,cacti,stone)
aa.rect.x -= 8 block_list.add(obstacle)
time = 0
for prop in block_list:
prop.rect.x -= 8
screen.blit(prop.image,(prop.rect.x,prop.rect.y))
if prop.rect.x<=0-prop.rect.width:
prop.kill()
screen.blit(aa.image, (aa.rect.x, aa.rect.y)) screen.blit(aa.image, (aa.rect.x, aa.rect.y))
......
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