Skip to content
Toggle navigation
P
Projects
G
Groups
S
Snippets
Help
Administrator
/
pygame_lesson8_diy3
This project
Loading...
Sign in
Toggle navigation
Go to a project
Project
Repository
Issues
0
Merge Requests
0
Pipelines
Wiki
Snippets
Members
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Commit
97035c76
authored
2 years ago
by
BellCodeEditor
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
save project
parent
b8752750
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
19 additions
and
39 deletions
my_game.py
my_game.py
View file @
97035c76
...
...
@@ -2,19 +2,14 @@ import pygame
from
pygame
import
locals
import
random
pygame
.
init
()
class
Block
(
pygame
.
sprite
.
Sprite
):
def
__init__
(
self
,
image1
,
image2
,
image3
):
super
()
.
__init__
()
self
.
image
=
random
.
choice
([
image1
,
image2
,
image3
])
self
.
rect
=
self
.
image
.
get_rect
()
self
.
rect
.
x
=
1000
self
.
rect
.
y
=
500
-
self
.
rect
.
height
# 初始化
self
.
rect
.
y
=
500
-
self
.
rect
.
height
pygame
.
init
()
# 初始化
# 创建一个窗口
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
...
...
@@ -30,17 +25,14 @@ hero = [pygame.image.load('hero1.png'),
pygame
.
image
.
load
(
'hero3.png'
),
pygame
.
image
.
load
(
'hero4.png'
),
pygame
.
image
.
load
(
'hero5.png'
)]
lu_x
=
0
shan_x
=
0
index
=
0
y
=
400
jumpState
=
"runing"
t
=
30
bg_x
=
0
aa
=
Block
(
bush
,
cacti
,
stone
)
road_x
=
0
time
=
0
block_list
=
pygame
.
sprite
.
Group
()
while
True
:
for
event
in
pygame
.
event
.
get
():
...
...
@@ -73,37 +65,26 @@ while True:
if
index
>=
5
:
index
=
0
# 将背景图画上去
bg_x
-=
1
if
bg_x
<=-
1000
:
bg_x
=
0
screen
.
blit
(
background
,
(
bg_x
,
0
))
road_x
-=
8
if
road_x
<-
1000
:
road_x
=
0
# 远处背景
road_x
=
0
shan_x
-=
2
if
shan_x
<-
1000
:
shan_x
=
0
screen
.
blit
(
background
,
(
shan_x
,
0
))
# 远处背景
lu_x
-=
8
if
lu_x
<-
1000
:
lu_x
=
0
screen
.
blit
(
road
,
(
road_x
,
500
))
# 路
screen
.
blit
(
wukong
,
(
150
,
y
))
# 悟空
if
aa
.
rect
.
x
<=
0
-
aa
.
rect
.
width
:
# 障碍物消失
# 创建障碍物对象
aa
=
Block
(
bush
,
cacti
,
stone
)
aa
.
rect
.
x
-=
8
time
+=
1
#此处没有缩进
if
time
>=
60
:
r
=
random
.
randint
(
0
,
100
)
if
r
>
40
:
obstacle
=
Block
(
bush
,
cacti
,
stone
)
block_list
.
add
(
obstacle
)
time
=
0
for
prop
in
block_list
:
prop
.
rect
.
x
-=
8
screen
.
blit
(
prop
.
image
,
(
prop
.
rect
.
x
,
prop
.
rect
.
y
))
if
prop
.
rect
.
x
<=
0
-
prop
.
rect
.
width
:
prop
.
kill
()
screen
.
blit
(
aa
.
image
,
(
aa
.
rect
.
x
,
aa
.
rect
.
y
))
# 刷新画面
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
\ No newline at end of file
This diff is collapsed.
Click to expand it.
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment