Commit 969a80ec by BellCodeEditor

auto save

parent eaca791d
Showing with 46 additions and 22 deletions
...@@ -3,13 +3,18 @@ from pygame import locals ...@@ -3,13 +3,18 @@ from pygame import locals
import random import random
pygame.init() # 初始化 pygame.init() # 初始化
class Block(pygame.sprite.Sprite): class Block(pygame.sprite.Sprite):
def _init_(self,image1,image2,image3): def __init__(self,image1,image2,image3):
super()._init_() super().__init__()
obstacle = random.choice([bush,stone,cacti]) # 加载障碍物的图片
rect = obstacle.get_rect() self.image = random.choice([image1, image2, image3])
rect.x = 1000 # 根据障碍物位图的宽高设置矩形
rect.y = 500 - rect.height self.rect = self.image.get_rect()
# 障碍物绘制坐标
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
...@@ -29,9 +34,13 @@ index = 0 ...@@ -29,9 +34,13 @@ index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
road_x=0
bg_x=0 bg_x = 0
obstacle=Block(bush,cacti,stone) road_x = 0
time = 0
# obstacle = Block(bush,cacti,stone)
block_list =pygame.sprite.Group()
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -56,7 +65,6 @@ while True: ...@@ -56,7 +65,6 @@ while True:
else: else:
jumpState = "runing" jumpState = "runing"
t =30 t =30
# 悟空造型 # 悟空造型
wukong = hero[index] wukong = hero[index]
...@@ -65,22 +73,37 @@ while True: ...@@ -65,22 +73,37 @@ while True:
if index >= 5: if index >= 5:
index = 0 index = 0
# 将背景图画上去 # 将背景图画上去
bg_x-=8 bg_x -= 1
if bg_x<=-1000: if bg_x<=-1000:
bg_x=0 bg_x = 0
screen.blit(background, (bg_x, 0)) # 远处背景 screen.blit(background, (bg_x, 0))
road_x-=5 road_x -= 8
if road_x<=-1000: if road_x<=-1000:
road_x=0 road_x = 0
screen.blit(road, (road_x, 500)) screen.blit(road, (road_x, 500))
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
if obstacle.rect.x<=0-obstacle.rect.width: # 障碍物消失 # 绘制障碍物
# 创建障碍物对象 # if obstacle.rect.x <= 0-obstacle.rect.width:
obstacle = random.choice([bush,stone,cacti]) # obstacle = Block(bush,cacti,stone)
obstacle -= 8 # obstacle.rect.x -= 8
obstacle.draw() # obstacle.draw()
screen.blit(obstacle.image, (obstacle.rect.x,rect.y)) # +++++++++++++++++++++++++++++++++++++++
# 创建障碍物对象
time += 1
if time >= 60:
r = random.randint(0, 100)
if r > 40:
obstacle = Block(bush,cacti,stone)
block_list.add(obstacle)
time = 0
# 遍历障碍物并展示
for prop in block_list:
prop.rect.x -= 8
screen.blit(prop.image, (prop.rect.x, prop.rect.y))
if prop.rect.x<=0-prop.rect.width:
prop.kill()
# print(len(block_list))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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