Commit 94ef8ba7 by BellCodeEditor

save project

parent 183ff1c5
Showing with 19 additions and 12 deletions
...@@ -21,7 +21,7 @@ hero = [pygame.image.load('hero1.png'), ...@@ -21,7 +21,7 @@ hero = [pygame.image.load('hero1.png'),
class Block(pygame.sprite.Sprite): class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3): def __init__(self,image1,image2,image3):
super().__init__() super().__init__()
self.image=random.choice([image1,image2,image2]) self.image=random.choice([image1,image2,image3])
self.rect=self.image.get_rect() self.rect=self.image.get_rect()
self.rect.x=1000 self.rect.x=1000
self.rect.y=500-self.rect.height self.rect.y=500-self.rect.height
...@@ -34,9 +34,9 @@ bg_x = 0 ...@@ -34,9 +34,9 @@ bg_x = 0
road_x = 0 road_x = 0
# +++++++++++++++++++++++ # +++++++++++++++++++++++
obstacle=Block(bush, stone, cacti) obstacle=Block(bush, stone, cacti)
block_list=pygame.sprite.Group()
time=0
num=0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -69,22 +69,28 @@ while True: ...@@ -69,22 +69,28 @@ while True:
index = 0 index = 0
# 将背景图画上去 # 将背景图画上去
# +++++++++++++++++++++++ # +++++++++++++++++++++++
bg_x -= 56 bg_x -= 30
if bg_x<=-1000: if bg_x<=-1000:
bg_x = 0 bg_x = 0
screen.blit(background, (bg_x, 0)) screen.blit(background, (bg_x, 0))
road_x -= 64 road_x -= 32
if road_x<=-1000: if road_x<=-1000:
road_x = 0 road_x = 0
screen.blit(road, (road_x, 500)) screen.blit(road, (road_x, 500))
# +++++++++++++++++++++++ # +++++++++++++++++++++++
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
time+=1
if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失 if time > 30:
# 创建障碍物对象 time=0
obstacle=Block(cacti, bush, stone) num=random.randint(0,50)
obstacle.rect.x -= 64 if num > 20:
screen.blit(obstacle.image, (obstacle.rect.x, obstacle.rect.y))
obstacle=Block(cacti,bush, stone)
block_list.add(obstacle)
for sprite in block_list:
sprite.rect.x -= 32
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(30) FPS.tick(30)
\ No newline at end of file
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