Commit 92162622 by BellCodeEditor

save project

parent 43bf5c9a
Showing with 27 additions and 11 deletions
...@@ -9,6 +9,16 @@ class Block(pygame.sprite.Sprite): ...@@ -9,6 +9,16 @@ class Block(pygame.sprite.Sprite):
self.rect=self.image.get_rect() self.rect=self.image.get_rect()
self.rect.x=1000 self.rect.x=1000
self.rect.y=500-self.rect.height self.rect.y=500-self.rect.height
class Player(pygame.sprite.Sprite):
def __init__(self,image):
super().__init__()
self.image=image
self.rect=self.image.get_rect()
self.rect.x=150
self.rect.y=400
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
...@@ -33,6 +43,7 @@ jumpState = "runing" ...@@ -33,6 +43,7 @@ jumpState = "runing"
t = 30 t = 30
block_list =pygame.sprite.Group() block_list =pygame.sprite.Group()
time = 0 time = 0
gamestate = True
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -44,26 +55,31 @@ while True: ...@@ -44,26 +55,31 @@ while True:
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
if gamestate == True:
if jumpState == "up": # 起跳状态 if jumpState == "up": # 起跳状态
if t > 0: if t > 0:
y -= t y -= t
wukong.rect.y = y
t -= 2 t -= 2
else: else:
jumpState = "down" jumpState = "down"
if jumpState == "down": # 降落状态 if jumpState == "down": # 降落状态
if t <= 30: if t <= 30:
y += t y += t
wukong.rect.y = y
t += 2 t += 2
else: else:
jumpState = "runing" jumpState = "runing"
t =30 t =30
# 悟空造型
wukong = hero[index]
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
# 将背景图画上去 # 将背景图画上去
shan_x -=2 shan_x -=2
if shan_x <-1000: if shan_x <-1000:
...@@ -73,12 +89,8 @@ while True: ...@@ -73,12 +89,8 @@ while True:
if lu_x <-1000: if lu_x <-1000:
lu_x=0 lu_x=0
screen.blit(road, (lu_x, 500)) # 路 screen.blit(road, (lu_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong.image, (150, y)) # 悟空
# if aa.rect.x <= 0-aa.rect.width: # 障碍物消失
# 创建障碍物对象
# aa=Block(bush,cacti,stone)
#aa.rect.x -= 8
time += 1 time += 1
if time >= 60: if time >= 60:
...@@ -92,6 +104,10 @@ while True: ...@@ -92,6 +104,10 @@ while True:
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y)) screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width: if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill() sprite.kill()
if pygame.sprite.collide_rect(wukong, sprite):
gameover = pygame.image.load('gameover.png')
screen.blit(gameover, (400, 200))
gamestate = False
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
......
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