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Commit
85a5d89e
authored
3 years ago
by
BellCodeEditor
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parent
3dd294a1
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with
13 additions
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5 deletions
my_game.py
my_game.py
View file @
85a5d89e
...
...
@@ -33,6 +33,7 @@ beijing_x = 0
y
=
400
jumpState
=
"runing"
t
=
30
time
=
0
class
Block
(
pygame
.
sprite
.
Sprite
):
def
__init__
(
self
,
image1
,
image2
,
image3
):
super
()
.
__init__
()
...
...
@@ -77,15 +78,21 @@ while True:
beijing_x
=
0
if
road_x
<=
-
1000
:
road_x
=
0
time
+=
1
if
time
>
60
time
=
0
num
=
random
(
0
,
50
)
if
num
>
20
:
screen
.
blit
(
sprite
.
image
,(
sprite
.
rect
.
x
,
sprite
.
rect
.
y
))
# 将背景图画上去
screen
.
blit
(
background
,
(
beijing_x
,
0
))
# 远处背景
screen
.
blit
(
road
,
(
road_x
,
500
))
# 路
screen
.
blit
(
wukong
,
(
150
,
y
))
# 悟空
if
obstacle
.
rect
.
x
<=
0
-
obstacle
.
rect
.
width
:
# 障碍物消失
# 创建障碍物对象
obstacle
=
Block
(
bush
,
stone
,
cacti
)
obstacl
e
.
rect
.
x
-=
8
screen
.
blit
(
obstacle
.
image
,
(
obstacle
.
rect
.
x
,
obstacl
e
.
rect
.
y
))
block_list
=
pygame
.
sprite
.
Group
()
block_list
.
append
(
sprite
)
for
sprite
in
block_list
:
sprit
e
.
rect
.
x
-=
8
screen
.
blit
(
sprite
.
image
,(
sprite
.
rect
.
x
,
sprit
e
.
rect
.
y
))
# 刷新画面
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
\ No newline at end of file
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