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Commit 85a5d89e authored 3 years ago by BellCodeEditor's avatar BellCodeEditor
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parent 3dd294a1
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Showing with 13 additions and 5 deletions
  • my_game.py
my_game.py
View file @ 85a5d89e
......@@ -33,6 +33,7 @@ beijing_x = 0
y = 400
jumpState = "runing"
t = 30
time = 0
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
......@@ -77,15 +78,21 @@ while True:
beijing_x = 0
if road_x <= -1000:
road_x = 0
time += 1
if time > 60
time = 0
num = random(0,50)
if num > 20:
screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y))
# 将背景图画上去
screen.blit(background, (beijing_x, 0)) # 远处背景
screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空
if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失
# 创建障碍物对象
obstacle = Block(bush,stone,cacti)
obstacle.rect.x -= 8
screen.blit(obstacle.image, (obstacle.rect.x,obstacle.rect.y))
block_list = pygame.sprite.Group()
block_list.append(sprite)
for sprite in block_list:
sprite.rect.x -= 8
screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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