Commit 8179b7cc by BellCodeEditor

save project

parent 873fdd1d
Showing with 24 additions and 10 deletions
...@@ -29,11 +29,13 @@ hero = [pygame.image.load('hero1.png'), ...@@ -29,11 +29,13 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
lu_x=0 lu_x=0
shan_x=0 shan_x=0
index = 0 index = 0
time=0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
aa=Block(bush,cacti,stone)
block_list=pygame.sprite.Group()
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -76,13 +78,25 @@ while True: ...@@ -76,13 +78,25 @@ while True:
screen.blit(road, (lu_x, 500)) # 路 screen.blit(road, (lu_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
if aa.rect.x <= 0-aa.rect.width: # 障碍物消失
# 创建障碍物对象
aa=Block(bush,cacti,stone)
aa.rect.x -= 8
aa=Block(bush,cacti,stone)
screen.blit(aa.image, (aa.rect.x, aa.rect.y)) screen.blit(aa.image, (aa.rect.x, aa.rect.y))
aa.rect.x -= 8
time+=1
if time >= 60:
time=0
num=random.randint(0,50)
if num>20:
obstactle=Block(bush,cacti,stone)
block_list.add(obstactle)
for sprite in block_list:
sprite.rect.x-=8
screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y))
if sprite.rect.x <=0-sprite.rect.width:
sprite.kill()
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(1)
\ No newline at end of file \ No newline at end of file
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