Commit 7ed6c5a0 by BellCodeEditor

save project

parent 4162656b
Showing with 17 additions and 1 deletions
...@@ -32,6 +32,8 @@ y = 400 ...@@ -32,6 +32,8 @@ y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
aa=Block(bush,cacti,stone) aa=Block(bush,cacti,stone)
time = 0
block_list=pygame.sprite.Group()
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -72,7 +74,21 @@ while True: ...@@ -72,7 +74,21 @@ while True:
if lu_x <-1000: if lu_x <-1000:
lu_x=0 lu_x=0
screen.blit(road, (lu_x, 500)) # 路 screen.blit(road, (lu_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y))
time+=1
if time >=60:
r=random.randint(0,100)
if r >40:
obstacle=Block(bush,cacti,stone)
block_list.add(obstacle)
time=0
for prop in block_list:
prop.rect.x-=8
screen.blit((prop.image,(prop.rect.x,prop.rect.y))
if prop.rect.x<=0-prop.width:
prop.kill()
print(len(block_list))
# 悟空
if aa.rect.x <= 0-aa.rect.width: # 障碍物消失 if aa.rect.x <= 0-aa.rect.width: # 障碍物消失
# 创建障碍物对象 # 创建障碍物对象
......
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