Commit 7bda714d by BellCodeEditor

auto save

parent b78d0388
Showing with 18 additions and 8 deletions
......@@ -38,7 +38,7 @@ t = 30
bg_x = 0
road_x = 0
time = 0
gamestate= True
# obstacle = Block(bush,cacti,stone)
block_list =pygame.sprite.Group()
......@@ -51,27 +51,32 @@ while True:
if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up"
# 悟空造型
wukong =Player(hero[index])
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
if gamestate== True
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
wukong.rect.y=y
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
wukong.rect.y=y
t += 2
else:
jumpState = "runing"
t =30
# 悟空造型
wukong = hero[index]
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
# 将背景图画上去
bg_x -= 1
if bg_x<=-1000:
......@@ -81,7 +86,7 @@ while True:
if road_x<=-1000:
road_x = 0
screen.blit(road, (road_x, 500))
screen.blit(wukong, (150, y)) # 悟空
screen.blit(wukong.image, (150, y)) # 悟空
# 绘制障碍物
# if obstacle.rect.x <= 0-obstacle.rect.width:
......@@ -103,6 +108,11 @@ while True:
screen.blit(prop.image, (prop.rect.x, prop.rect.y))
if prop.rect.x<=0-prop.rect.width:
prop.kill()
if pygame.sprite.collide_rect(wukong,sprite):
gameover=pygame.image.load('gameover.png')
screen.blit(gameover,(400,200))
gamestate=False
# print(len(block_list))
# 刷新画面
pygame.display.update()
......
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