Commit 7b33b7ea by BellCodeEditor

save project

parent 0577f89a
Showing with 34 additions and 16 deletions
...@@ -3,6 +3,10 @@ from pygame import locals ...@@ -3,6 +3,10 @@ from pygame import locals
import random import random
asa='541880452' asa='541880452'
qqq=input('Are you SB?') qqq=input('Are you SB?')
bg_x=0
roed_x=0
time=0
if qqq==asa: if qqq==asa:
pygame.init() # 初始化 pygame.init() # 初始化
class le(pygame.sprite.Sprite): class le(pygame.sprite.Sprite):
...@@ -30,6 +34,7 @@ if qqq==asa: ...@@ -30,6 +34,7 @@ if qqq==asa:
index = 0 index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
obstacle = random.choice([bush, stone, cacti]) obstacle = random.choice([bush, stone, cacti])
rect = obstacle.get_rect() rect = obstacle.get_rect()
...@@ -72,18 +77,35 @@ if qqq==asa: ...@@ -72,18 +77,35 @@ if qqq==asa:
if index >= 5: if index >= 5:
index = 0 index = 0
# 将背景图画上去 # 将背景图画上去
bg _x-=1
if bg_x<=-1000:
bg_x=0
screen.blit(background,(bg_x,0))
roed_x-=8
if roed_x<=-1000:
roed_x=0
screen.blit(roed,(roed,0))
screen.blit(background, (0, 0)) # 远处背景 screen.blit(background, (0, 0)) # 远处背景
screen.blit(road, (0, 500)) # 路 screen.blit(road, (0, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
if time > 60:
r=random.randint(0,100)
if r>40:
obstacle =Block(bush,cacti,stone)
block_list.add(obstacle)
time=0
for prop in block_list:
prop.rect.x_=8
screen.blit(prop.image,(prop.rect.x,prop.rect.y))
if prop.rect.x<=0-prop.rect.width:
prop.kill()
if rect.x <= 0-rect.width: # 障碍物消失
# 创建障碍物对象
obstacle = random.choice([bush,stone,cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
rect.x -= 8
screen.blit(obstacle, (rect.x, rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
print('SB')
...@@ -26,7 +26,7 @@ obstacle = random.choice([bush, stone, cacti]) ...@@ -26,7 +26,7 @@ obstacle = random.choice([bush, stone, cacti])
rect = obstacle.get_rect() rect = obstacle.get_rect()
rect.x = 1000 rect.x = 1000
rect.y = 500 - rect.height rect.y = 500 - rect.height
#block_lisst=
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -62,13 +62,9 @@ while True: ...@@ -62,13 +62,9 @@ while True:
screen.blit(road, (0, 500)) # 路 screen.blit(road, (0, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
if rect.x <= 0-rect.width: # 障碍物消失
# 创建障碍物对象 #obstacle = random.choice([bush,stone,cacti])
obstacle = random.choice([bush,stone,cacti]) #block_
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
rect.x -= 8
screen.blit(obstacle, (rect.x, rect.y)) screen.blit(obstacle, (rect.x, rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
......
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