Commit 742c4f8f by BellCodeEditor

save project

parent e91ebe96
Showing with 20 additions and 17 deletions
...@@ -3,6 +3,13 @@ from pygame import locals ...@@ -3,6 +3,13 @@ from pygame import locals
import random import random
pygame.init() # 初始化 pygame.init() # 初始化
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
self.image=random.choice([image1,image2,image3])
self.rect=self.image.get_rect()
self.rect.x=1000
self.rect.y=500-self.rect.height
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
...@@ -22,19 +29,13 @@ index = 0 ...@@ -22,19 +29,13 @@ index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
obstacle = random.choice([bush, stone, cacti]) # obstacle = random.choice([bush, stone, cacti])
rect = obstacle.get_rect() # rect = obstacle.get_rect()
rect.x = 1000 # rect.x = 1000
rect.y = 500 - rect.height # rect.y = 500 - rect.height
road_x,bg_x=0,0 road_x,bg_x=0,0
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3): #obstacle=Block(bush,stone,cacti)
super().__init__
self.image=random.choice([image1,image2,image3])
self.rect=self.image.get_rect()
self.rect.x=1000
self.rect.y=500-self.rect.height
obstacle=Block(bush,stone,cacti)
block_list=pygame.sprite.Group() block_list=pygame.sprite.Group()
time=0 time=0
while True: while True:
...@@ -79,15 +80,16 @@ while True: ...@@ -79,15 +80,16 @@ while True:
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
time+=1 time+=1
if time>=60: if time>=60:
time=0 num=random.randint(0,100)
num=random.randint(0,50) if num>40:
if num>20: obstacle=Block(bush,cacti,stone)
print(11)
obstacle=Block(bush,cacti,stone
block_list.add(obstacle) block_list.add(obstacle)
time=0
for sprite in block_list: for sprite in block_list:
sprite.rect.x-=8 sprite.rect.x-=8
screen.blit(sprite.image, (sprite.rect.x,sprite.rect.y)) screen.blit(sprite.image, (sprite.rect.x,sprite.rect.y))
if sprite.rect.x<=0-sprite.rect.width:
sprite.kill()
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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