Commit 742c4f8f by BellCodeEditor

save project

parent e91ebe96
Showing with 20 additions and 17 deletions
......@@ -3,6 +3,13 @@ from pygame import locals
import random
pygame.init() # 初始化
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
self.image=random.choice([image1,image2,image3])
self.rect=self.image.get_rect()
self.rect.x=1000
self.rect.y=500-self.rect.height
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
......@@ -22,19 +29,13 @@ index = 0
y = 400
jumpState = "runing"
t = 30
obstacle = random.choice([bush, stone, cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
# obstacle = random.choice([bush, stone, cacti])
# rect = obstacle.get_rect()
# rect.x = 1000
# rect.y = 500 - rect.height
road_x,bg_x=0,0
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__
self.image=random.choice([image1,image2,image3])
self.rect=self.image.get_rect()
self.rect.x=1000
self.rect.y=500-self.rect.height
obstacle=Block(bush,stone,cacti)
#obstacle=Block(bush,stone,cacti)
block_list=pygame.sprite.Group()
time=0
while True:
......@@ -79,15 +80,16 @@ while True:
screen.blit(wukong, (150, y)) # 悟空
time+=1
if time>=60:
time=0
num=random.randint(0,50)
if num>20:
print(11)
obstacle=Block(bush,cacti,stone
num=random.randint(0,100)
if num>40:
obstacle=Block(bush,cacti,stone)
block_list.add(obstacle)
time=0
for sprite in block_list:
sprite.rect.x-=8
screen.blit(sprite.image, (sprite.rect.x,sprite.rect.y))
if sprite.rect.x<=0-sprite.rect.width:
sprite.kill()
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment