Commit 71b3624a by BellCodeEditor

save project

parent 99c003ae
Showing with 25 additions and 13 deletions
...@@ -13,6 +13,13 @@ class Block(pygame.sprite.Sprite): ...@@ -13,6 +13,13 @@ class Block(pygame.sprite.Sprite):
self.rect=self.image.get_rect() self.rect=self.image.get_rect()
self.rect.x=1000 self.rect.x=1000
self.rect.y=500-self.rect.height self.rect.y=500-self.rect.height
class player(pygame.sprite.Sprite):
def __init__(self,image):
super().__init__()
self.image=image
self.rect=self.image.get_rect()
self.rect.x=150
self.rect.y=400
pygame.display.set_caption("悟空酷跑") pygame.display.set_caption("悟空酷跑")
# 载入图片 # 载入图片
...@@ -34,6 +41,7 @@ jumpState = "runing" ...@@ -34,6 +41,7 @@ jumpState = "runing"
t = 30 t = 30
bolck_list=pygame.sprite.Group() bolck_list=pygame.sprite.Group()
baijing_x=0 baijing_x=0
gamestat=True
time=0 time=0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -44,27 +52,30 @@ while True: ...@@ -44,27 +52,30 @@ while True:
if jumpState == "runing": if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
# 悟空造型
wukong = player(hero[index])
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
if gamestat==True:
if jumpState == "up": # 起跳状态 if jumpState == "up": # 起跳状态
if t > 0: if t > 0:
y -= t y -= t
wukong.rect.y=y
t -= 2 t -= 2
else: else:
jumpState = "down" jumpState = "down"
if jumpState == "down": # 降落状态 if jumpState == "down": # 降落状态
if t <= 30: if t <= 30:
y += t y += t
wukong.rect.y=y
t += 2 t += 2
else: else:
jumpState = "runing" jumpState = "runing"
t =30 t =30
# 悟空造型
wukong = hero[index]
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
# 将背景图画上去 # 将背景图画上去
baijing_x-=3 baijing_x-=3
if baijing_x<-1000: if baijing_x<-1000:
...@@ -74,7 +85,7 @@ while True: ...@@ -74,7 +85,7 @@ while True:
if raod_x<-1000: if raod_x<-1000:
raod_x=0 raod_x=0
screen.blit(road, (raod_x, 500)) # 路 screen.blit(road, (raod_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong.image, (150, y)) # 悟空
time+=1 time+=1
if time>=60: if time>=60:
time=0 time=0
...@@ -85,11 +96,11 @@ while True: ...@@ -85,11 +96,11 @@ while True:
for i in bolck_list: for i in bolck_list:
i.rect.x-=8 i.rect.x-=8
screen.blit(i.image, (i.rect.x, i.rect.y)) screen.blit(i.image, (i.rect.x, i.rect.y))
#if obstacle.rect.x <= 0-obstacle.rect.width:# if pygame.sprite.collide_rect(wukong,i):
# obstacle=Block(bush,cacti,stone) #障碍物消失 gameover = pygame.image.load('gameover.png')
#obstacle.rect.x-=8 screen.blit(gameover, (400,200 ))
# 创建障碍物对象 gamestat=False
#screen.blit(obstacle.image, (obstacle.rect.x, obstacle.rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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