Commit 6e28858a by BellCodeEditor

save project

parent 788d02fb
Showing with 43 additions and 22 deletions
...@@ -12,6 +12,18 @@ class Block(pygame.sprite.Sprite): ...@@ -12,6 +12,18 @@ class Block(pygame.sprite.Sprite):
self.rect.x=1000 self.rect.x=1000
self.rect.y = 500 - self.rect.height self.rect.y = 500 - self.rect.height
block_list=pygame.sprite.Group() block_list=pygame.sprite.Group()
class Player(pygame.sprite.Sprite):
def __init__(self,image):
super().__init__()
self.image=image
self.rect=self.image.get_rect()
self.rect.x=150
self.rect.y = 400
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
...@@ -27,15 +39,18 @@ hero = [pygame.image.load('hero1.png'), ...@@ -27,15 +39,18 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
index = 0 index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
road_x=0 road_x=0
bg_x=0 bg_x=0
time=0 time=0
obstacle = Block(bush, stone, cacti) gamestete=True
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -46,27 +61,29 @@ while True: ...@@ -46,27 +61,29 @@ while True:
if jumpState == "runing": if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
wukong = Player(hero[index])
if jumpState == "up": # 起跳状态 if jumpState == "runing": # 跑步状态下
if t > 0:
y -= t
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
t += 2
else:
jumpState = "runing"
t =30
# 悟空造型
wukong = hero[index]
if jumpState == "runing": # 跑步状态下
index += 1 index += 1
if index >= 5: if index >= 5:
index = 0 index = 0
if gamestete == True:
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
t += 2
else:
jumpState = "runing"
t =30
# 将背景图画上去 # 将背景图画上去
bg_x-=1 bg_x-=1
if bg_x<=-1000: if bg_x<=-1000:
...@@ -76,7 +93,7 @@ while True: ...@@ -76,7 +93,7 @@ while True:
if road_x<=-1000: if road_x<=-1000:
road_x=0 # 远处背景 road_x=0 # 远处背景
screen.blit(road, (road_x, 500)) # 路 screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(Player.wukong, (150, y)) # 悟空
time+=1 time+=1
if time>=60: if time>=60:
r=random.randint(0,100) r=random.randint(0,100)
...@@ -89,7 +106,11 @@ while True: ...@@ -89,7 +106,11 @@ while True:
screen.blit(prop.image ,(prop.rect.x, prop.rect.y)) screen.blit(prop.image ,(prop.rect.x, prop.rect.y))
if prop.rect.x <= 0-prop.rect.width: if prop.rect.x <= 0-prop.rect.width:
prop.kill() # 障碍物消失 prop.kill()
if pygame.prop.collide_rect(wukong,sprite):
gamestete=pygame.image.load('gameover.png')
screen.blit(gamestete,(400,200))
gamestete=False # 障碍物消失
# 创建障碍物对象 # 创建障碍物对象
obstacle = Block(bush,stone,cacti) obstacle = Block(bush,stone,cacti)
......
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