Commit 6129a3c0 by BellCodeEditor

save project

parent 38769370
Showing with 13 additions and 7 deletions
...@@ -33,7 +33,8 @@ jumpState = "runing" ...@@ -33,7 +33,8 @@ jumpState = "runing"
t = 30 t = 30
obstacle=Block(bush,cacti,stone) obstacle=Block(bush,cacti,stone)
road_x=0 road_x=0
obstacle_time=0
block_list=pygame.sprite.Group()
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -75,13 +76,19 @@ while True: ...@@ -75,13 +76,19 @@ while True:
screen.blit(road, (lu_x, 500)) # 路 screen.blit(road, (lu_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失 obstacle_time+=1
# 创建障碍物对象 if obstacle_time>60:
obstacle_time=0
num=random.randint(0,50)
if num>20:
obstacle=Block(bush,cacti,stone) obstacle=Block(bush,cacti,stone)
obstacle.rect.x -= 8 block_list.add(obstacle)
for sprite_i in block_list:
sprite_i.rect.x-=8
screen.blit(sprite_i.image,(sprite_i.rect.x,sprite_i.rect.y))
if sprite_i.rect.x<0-sprite_i.rect.width:
sprite_i.kill()
screen.blit(obstacle.image, (obstacle.rect.x, obstacle.rect.y))
# 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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