Commit 607b1651 by BellCodeEditor

save project

parent c7719c7e
Showing with 22 additions and 9 deletions
......@@ -4,7 +4,6 @@ import random
pygame.init() #初始化
#创建一个窗口
print(pygame.sprite.Sprite)
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
......@@ -35,14 +34,14 @@ jumpState = "runing"
t = 30
road_x = 0
bg_x = 0
time = 0
# obstacle = random.choice([bush, stone, cacti])
# rect = obstacle.get_rect()
# rect.x = 1000
# rect.y = 500 - rect.height
# obstacle = Block(bush,stone,cacti)
obstacle = Block(bush,stone,cacti)
#obstacle = Block(bush,stone,cacti)
block_list=pygame.sprite.Group()
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -84,14 +83,28 @@ while True:
screen.blit(background, (0, 0)) # 远处背景
screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空
time += 1
if time >= 60:
time = 0
num = random.randint(0,50)
if num >20:
obstacle = Block(bush,stone,cacti)
block_list.add(obstacle)
for sprite in block_list:
sprite.rect.x -= 8
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失
# 创建障碍物对象
obstacle = Block(bush,stone,cacti)
obstacle.rect.x -= 8
screen.blit(obstacle.image, (obstacle.rect.x, obstacle.rect.y))
sprite.kill()
# # 创建障碍物对象
# obstacle = Block(bush,stone,cacti)
# obstacle.rect.x -= 8
# screen.blit(obstacle.image, (obstacle.rect.x, obstacle.rect.y))
# 刷新画面
pygame.display.update()
FPS.tick(60)
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment