Commit 607b1651 by BellCodeEditor

save project

parent c7719c7e
Showing with 22 additions and 9 deletions
...@@ -4,7 +4,6 @@ import random ...@@ -4,7 +4,6 @@ import random
pygame.init() #初始化 pygame.init() #初始化
#创建一个窗口 #创建一个窗口
print(pygame.sprite.Sprite)
class Block(pygame.sprite.Sprite): class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3): def __init__(self,image1,image2,image3):
super().__init__() super().__init__()
...@@ -35,14 +34,14 @@ jumpState = "runing" ...@@ -35,14 +34,14 @@ jumpState = "runing"
t = 30 t = 30
road_x = 0 road_x = 0
bg_x = 0 bg_x = 0
time = 0
# obstacle = random.choice([bush, stone, cacti]) # obstacle = random.choice([bush, stone, cacti])
# rect = obstacle.get_rect() # rect = obstacle.get_rect()
# rect.x = 1000 # rect.x = 1000
# rect.y = 500 - rect.height # rect.y = 500 - rect.height
# obstacle = Block(bush,stone,cacti) # obstacle = Block(bush,stone,cacti)
obstacle = Block(bush,stone,cacti) #obstacle = Block(bush,stone,cacti)
block_list=pygame.sprite.Group()
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -84,14 +83,28 @@ while True: ...@@ -84,14 +83,28 @@ while True:
screen.blit(background, (0, 0)) # 远处背景 screen.blit(background, (0, 0)) # 远处背景
screen.blit(road, (road_x, 500)) # 路 screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
time += 1
if time >= 60:
time = 0
num = random.randint(0,50)
if num >20:
obstacle = Block(bush,stone,cacti)
block_list.add(obstacle)
for sprite in block_list:
sprite.rect.x -= 8
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失 if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失
# 创建障碍物对象 sprite.kill()
obstacle = Block(bush,stone,cacti)
obstacle.rect.x -= 8 # # 创建障碍物对象
screen.blit(obstacle.image, (obstacle.rect.x, obstacle.rect.y)) # obstacle = Block(bush,stone,cacti)
# obstacle.rect.x -= 8
# screen.blit(obstacle.image, (obstacle.rect.x, obstacle.rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
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