Skip to content
Toggle navigation
P
Projects
G
Groups
S
Snippets
Help
Administrator
/
pygame_lesson8_diy3
This project
Loading...
Sign in
Toggle navigation
Go to a project
Project
Repository
Issues
0
Merge Requests
0
Pipelines
Wiki
Snippets
Members
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Commit
607b1651
authored
3 years ago
by
BellCodeEditor
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
save project
parent
c7719c7e
c135489l1412p256a14377/wx740086
Show whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
22 additions
and
9 deletions
my_game.py
my_game.py
View file @
607b1651
...
...
@@ -4,7 +4,6 @@ import random
pygame
.
init
()
#初始化
#创建一个窗口
print
(
pygame
.
sprite
.
Sprite
)
class
Block
(
pygame
.
sprite
.
Sprite
):
def
__init__
(
self
,
image1
,
image2
,
image3
):
super
()
.
__init__
()
...
...
@@ -35,14 +34,14 @@ jumpState = "runing"
t
=
30
road_x
=
0
bg_x
=
0
time
=
0
# obstacle = random.choice([bush, stone, cacti])
# rect = obstacle.get_rect()
# rect.x = 1000
# rect.y = 500 - rect.height
# obstacle = Block(bush,stone,cacti)
obstacle
=
Block
(
bush
,
stone
,
cacti
)
#
obstacle = Block(bush,stone,cacti)
block_list
=
pygame
.
sprite
.
Group
()
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
...
...
@@ -84,14 +83,28 @@ while True:
screen
.
blit
(
background
,
(
0
,
0
))
# 远处背景
screen
.
blit
(
road
,
(
road_x
,
500
))
# 路
screen
.
blit
(
wukong
,
(
150
,
y
))
# 悟空
time
+=
1
if
time
>=
60
:
time
=
0
num
=
random
.
randint
(
0
,
50
)
if
num
>
20
:
obstacle
=
Block
(
bush
,
stone
,
cacti
)
block_list
.
add
(
obstacle
)
for
sprite
in
block_list
:
sprite
.
rect
.
x
-=
8
screen
.
blit
(
sprite
.
image
,
(
sprite
.
rect
.
x
,
sprite
.
rect
.
y
))
if
obstacle
.
rect
.
x
<=
0
-
obstacle
.
rect
.
width
:
# 障碍物消失
# 创建障碍物对象
obstacle
=
Block
(
bush
,
stone
,
cacti
)
obstacle
.
rect
.
x
-=
8
screen
.
blit
(
obstacle
.
image
,
(
obstacle
.
rect
.
x
,
obstacle
.
rect
.
y
))
sprite
.
kill
()
# # 创建障碍物对象
# obstacle = Block(bush,stone,cacti)
# obstacle.rect.x -= 8
# screen.blit(obstacle.image, (obstacle.rect.x, obstacle.rect.y))
# 刷新画面
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
This diff is collapsed.
Click to expand it.
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment