Commit 5dbf48da by BellCodeEditor

save project

parent c3af746f
Showing with 71 additions and 46 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random import random
pygame.init()
class Block(pygame.sprite.Sprite): class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3): def __init__(self,image1,image2,image3):
super().__init__() super().__init__()
...@@ -9,12 +9,18 @@ class Block(pygame.sprite.Sprite): ...@@ -9,12 +9,18 @@ class Block(pygame.sprite.Sprite):
self.rect=self.image.get_rect() self.rect=self.image.get_rect()
self.rect.x=1000 self.rect.x=1000
self.rect.y=500-self.rect.height self.rect.y=500-self.rect.height
self.score=1
class Player(pygame.sprite.Sprite):
def __inte__(self,image):
super().__init__()
self.image=image
self.rect.x=150
self.rect.y=400
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑") pygame.display.set_caption("傻13酷跑")
# 载入图片 # 载入图片
background = pygame.image.load('bg.png') # 背景 background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路 road = pygame.image.load('road.png') # 路
...@@ -26,6 +32,7 @@ hero = [pygame.image.load('hero1.png'), ...@@ -26,6 +32,7 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
basic_font=pygame.font.Font("STKAITI.TTF",32)
index = 0 index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
...@@ -36,6 +43,9 @@ rect.x = 1000 ...@@ -36,6 +43,9 @@ rect.x = 1000
rect.y = 500 - rect.height rect.y = 500 - rect.height
background_x=0 background_x=0
road_x=0 road_x=0
gamestate=True
score=0
block_list=pygame.sprite.Group()
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -45,46 +55,61 @@ while True: ...@@ -45,46 +55,61 @@ while True:
if jumpState == "runing": if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
wukong = Player(hero[index])
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
t += 2
else:
jumpState = "runing"
t =30
# 悟空造型
wukong = hero[index]
if jumpState == "runing": # 跑步状态下 if jumpState == "runing": # 跑步状态下
index += 1 index += 1
if index >= 5: if index >= 5:
index = 0 index = 0
# 将背景图画上去 if gamestate == True:
road_x-=8 if jumpState == "up": # 起跳状态
if road_x<=-1000: if t > 0:
road_x=0 y -= t
background_x-=1 wukong.rect.y=y
if background_x<=-1000: t -= 2
background_x=0 else:
screen.blit(background, (background_x,0)) # 远处背景 jumpState = "down"
screen.blit(road, (road_x, 500)) # 路 if jumpState == "down": # 降落状态
screen.blit(wukong, (150, y)) # 悟空 if t <= 30:
y += t
if rect.x <= 0-rect.width: # 障碍物消失 wukong.rect.y=y
# 创建障碍物对象 t += 2
obstacle = random.choice([bush,stone,cacti]) else:
rect = obstacle.get_rect() jumpState = "runing"
rect.x = 1000 t =30
rect.y = 500 - rect.height
rect.x -= 8 # 悟空造型
screen.blit(obstacle, (rect.x, rect.y)) # 将背景图画上去
# 刷新画面 road_x-=8
pygame.display.update() if road_x<=-1000:
FPS.tick(60) road_x=0
\ No newline at end of file background_x-=1
if background_x<=-1000:
background_x=0
screen.blit(background, (background_x,0)) # 远处背景
screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong.image, (150, y))
time+=1
if time>=60:
time=0
num=random.randint(0,50)
if num>20:
obstacle=Block(bush,cacti,stone)
block_list.add(obstacle)
for sprite in block_list:
sprite.rect.x-=8
screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill()
if pygame.sprite.collide_rect(wukong,sprite):
gameover=pygame.image.load("gameovr.png")
screen.blit(gameover,(400,200))
gamestate=False
else:
if wukong.rect.x>sprite.rect.x+sprite.rect.width:
score+=sprite.score
sprite.score=0
scoreSurf=basic_font.render("🚽数:"+str(score),True,(255,0,0))
screen.blit(scoreSurf,(850,20))
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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