Commit 5cf22ac8 by BellCodeEditor

save project

parent 549b79b0
Showing with 30 additions and 10 deletions
...@@ -7,6 +7,7 @@ pygame.init() # 初始化 ...@@ -7,6 +7,7 @@ pygame.init() # 初始化
pygame.sprite.Group() pygame.sprite.Group()
add(obstacle = Block(bush,stone,cacti)) add(obstacle = Block(bush,stone,cacti))
class Block(pygame.sprite.Sprite): class Block(pygame.sprite.Sprite):
def __init__(rect,image):
super().__init__() super().__init__()
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
...@@ -31,6 +32,17 @@ obstacle = random.choice([bush, stone, cacti]) ...@@ -31,6 +32,17 @@ obstacle = random.choice([bush, stone, cacti])
rect = obstacle.get_rect() rect = obstacle.get_rect()
rect.x = 1000 rect.x = 1000
rect.y = 500 - rect.height rect.y = 500 - rect.height
road_x = 0
background_x = 0
gamestate = 0
class Player(pygame.sprite.Sprite):
def __init__(self,image):
super().__init__()
self.image = image
self.rect = self.image.get_rect()
self.rect.x = 150
self.rect.y = 400
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -42,6 +54,14 @@ while True: ...@@ -42,6 +54,14 @@ while True:
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
if gamestate = True
# 悟空造型
wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
if jumpState == "up": # 起跳状态 if jumpState == "up": # 起跳状态
if t > 0: if t > 0:
y -= t y -= t
...@@ -56,24 +76,17 @@ while True: ...@@ -56,24 +76,17 @@ while True:
jumpState = "runing" jumpState = "runing"
t =30 t =30
road_x = 0
if road_x <= -1000: if road_x <= -1000:
road_x = 0 road_x = 0
background_x = 0
if background_x <= -1000: if background_x <= -1000:
background_x = 0 background_x = 0
# 悟空造型
wukong = hero[index]
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) # 远处背景 screen.blit(background, (0, 0)) # 远处背景
screen.blit(road, (0, 500)) # 路 screen.blit(road, (0, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong.image, (150, y)) # 悟空
time += 1 time += 1
if time >= 60: if time >= 60:
...@@ -81,8 +94,15 @@ while True: ...@@ -81,8 +94,15 @@ while True:
num = random.randint(0,50) num = random.randint(0,50)
if num > 20: if num > 20:
obstacle = Block(bush,stone,cacti) obstacle = Block(bush,stone,cacti)
block_list.add(obstacle)
for sprite in block_list:
sprite.rect.x -=8
screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y))
if sprite.rect.x <= 0-obstacle.rect.width:
sprite.kill()
if pygame.sprite.collide_rect(wukong,obstacle):
gamestate = False
if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失
# 创建障碍物对象 # 创建障碍物对象
Group(obstacle = Block(bush,stone,cacti)) Group(obstacle = Block(bush,stone,cacti))
obstacle.rect.x -= 8 obstacle.rect.x -= 8
......
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