Skip to content
Toggle navigation
P
Projects
G
Groups
S
Snippets
Help
Administrator
/
pygame_lesson8_diy3
This project
Loading...
Sign in
Toggle navigation
Go to a project
Project
Repository
Issues
0
Merge Requests
0
Pipelines
Wiki
Snippets
Members
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Commit
5cf22ac8
authored
Mar 27, 2022
by
BellCodeEditor
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
save project
parent
549b79b0
Show whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
30 additions
and
10 deletions
my_game.py
my_game.py
View file @
5cf22ac8
...
@@ -7,6 +7,7 @@ pygame.init() # 初始化
...
@@ -7,6 +7,7 @@ pygame.init() # 初始化
pygame
.
sprite
.
Group
()
pygame
.
sprite
.
Group
()
add
(
obstacle
=
Block
(
bush
,
stone
,
cacti
))
add
(
obstacle
=
Block
(
bush
,
stone
,
cacti
))
class
Block
(
pygame
.
sprite
.
Sprite
):
class
Block
(
pygame
.
sprite
.
Sprite
):
def
__init__
(
rect
,
image
):
super
()
.
__init__
()
super
()
.
__init__
()
# 创建一个窗口
# 创建一个窗口
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
...
@@ -31,6 +32,17 @@ obstacle = random.choice([bush, stone, cacti])
...
@@ -31,6 +32,17 @@ obstacle = random.choice([bush, stone, cacti])
rect
=
obstacle
.
get_rect
()
rect
=
obstacle
.
get_rect
()
rect
.
x
=
1000
rect
.
x
=
1000
rect
.
y
=
500
-
rect
.
height
rect
.
y
=
500
-
rect
.
height
road_x
=
0
background_x
=
0
gamestate
=
0
class
Player
(
pygame
.
sprite
.
Sprite
):
def
__init__
(
self
,
image
):
super
()
.
__init__
()
self
.
image
=
image
self
.
rect
=
self
.
image
.
get_rect
()
self
.
rect
.
x
=
150
self
.
rect
.
y
=
400
while
True
:
while
True
:
for
event
in
pygame
.
event
.
get
():
for
event
in
pygame
.
event
.
get
():
...
@@ -42,6 +54,14 @@ while True:
...
@@ -42,6 +54,14 @@ while True:
if
event
.
key
==
locals
.
K_SPACE
:
if
event
.
key
==
locals
.
K_SPACE
:
jumpState
=
"up"
jumpState
=
"up"
if
gamestate
=
True
# 悟空造型
wukong
=
Player
(
hero
[
index
])
if
jumpState
==
"runing"
:
# 跑步状态下
index
+=
1
if
index
>=
5
:
index
=
0
if
jumpState
==
"up"
:
# 起跳状态
if
jumpState
==
"up"
:
# 起跳状态
if
t
>
0
:
if
t
>
0
:
y
-=
t
y
-=
t
...
@@ -56,24 +76,17 @@ while True:
...
@@ -56,24 +76,17 @@ while True:
jumpState
=
"runing"
jumpState
=
"runing"
t
=
30
t
=
30
road_x
=
0
if
road_x
<=
-
1000
:
if
road_x
<=
-
1000
:
road_x
=
0
road_x
=
0
background_x
=
0
if
background_x
<=
-
1000
:
if
background_x
<=
-
1000
:
background_x
=
0
background_x
=
0
# 悟空造型
wukong
=
hero
[
index
]
if
jumpState
==
"runing"
:
# 跑步状态下
index
+=
1
if
index
>=
5
:
index
=
0
# 将背景图画上去
# 将背景图画上去
screen
.
blit
(
background
,
(
0
,
0
))
# 远处背景
screen
.
blit
(
background
,
(
0
,
0
))
# 远处背景
screen
.
blit
(
road
,
(
0
,
500
))
# 路
screen
.
blit
(
road
,
(
0
,
500
))
# 路
screen
.
blit
(
wukong
,
(
150
,
y
))
# 悟空
screen
.
blit
(
wukong
.
image
,
(
150
,
y
))
# 悟空
time
+=
1
time
+=
1
if
time
>=
60
:
if
time
>=
60
:
...
@@ -81,8 +94,15 @@ while True:
...
@@ -81,8 +94,15 @@ while True:
num
=
random
.
randint
(
0
,
50
)
num
=
random
.
randint
(
0
,
50
)
if
num
>
20
:
if
num
>
20
:
obstacle
=
Block
(
bush
,
stone
,
cacti
)
obstacle
=
Block
(
bush
,
stone
,
cacti
)
block_list
.
add
(
obstacle
)
for
sprite
in
block_list
:
sprite
.
rect
.
x
-=
8
screen
.
blit
(
sprite
.
image
,(
sprite
.
rect
.
x
,
sprite
.
rect
.
y
))
if
sprite
.
rect
.
x
<=
0
-
obstacle
.
rect
.
width
:
sprite
.
kill
()
if
pygame
.
sprite
.
collide_rect
(
wukong
,
obstacle
):
gamestate
=
False
if
obstacle
.
rect
.
x
<=
0
-
obstacle
.
rect
.
width
:
# 障碍物消失
# 创建障碍物对象
# 创建障碍物对象
Group
(
obstacle
=
Block
(
bush
,
stone
,
cacti
))
Group
(
obstacle
=
Block
(
bush
,
stone
,
cacti
))
obstacle
.
rect
.
x
-=
8
obstacle
.
rect
.
x
-=
8
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment