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Commit
5491b413
authored
3 years ago
by
BellCodeEditor
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parent
ae193796
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13 additions
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27 deletions
my_game.py
my_game.py
View file @
5491b413
...
@@ -4,13 +4,6 @@ import random
...
@@ -4,13 +4,6 @@ import random
pygame
.
init
()
# 初始化
pygame
.
init
()
# 初始化
# 创建一个窗口
# 创建一个窗口
class
Block
(
pygame
.
sprite
.
Sprite
):
def
__init__
(
self
,
image1
,
image2
,
image3
):
super
()
.
__init__
()
self
.
image
=
random
.
choice
([
image1
,
image2
,
image3
])
self
.
rect
=
self
.
image
.
get_rect
()
self
.
rect
.
x
=
1000
self
.
rect
.
y
=
500
-
self
.
rect
.
height
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
pygame
.
display
.
set_caption
(
"悟空酷跑"
)
pygame
.
display
.
set_caption
(
"悟空酷跑"
)
...
@@ -31,12 +24,10 @@ jumpState = "runing"
...
@@ -31,12 +24,10 @@ jumpState = "runing"
t
=
30
t
=
30
bg_x
=
0
bg_x
=
0
rode_x
=
0
rode_x
=
0
time
=
0
obstacle
=
random
.
choice
([
bush
,
stone
,
cacti
])
#obstacle = random.choice([bush, stone, cacti])
rect
=
obstacle
.
get_rect
()
#rect = obstacle.get_rect()
rect
.
x
=
1000
#rect.x = 1000
rect
.
y
=
500
-
rect
.
height
#rect.y = 500 - rect.height
block_list
=
pygame
.
sprite
.
Group
()
while
True
:
while
True
:
for
event
in
pygame
.
event
.
get
():
for
event
in
pygame
.
event
.
get
():
...
@@ -79,20 +70,14 @@ while True:
...
@@ -79,20 +70,14 @@ while True:
screen
.
blit
(
road
,
(
rode_x
,
500
))
# 路
screen
.
blit
(
road
,
(
rode_x
,
500
))
# 路
screen
.
blit
(
wukong
,
(
150
,
y
))
# 悟空
screen
.
blit
(
wukong
,
(
150
,
y
))
# 悟空
time
+=
1
if
rect
.
x
<=
0
-
rect
.
width
:
# 障碍物消失
if
time
>=
60
:
# 创建障碍物对象
time
=
0
obstacle
=
random
.
choice
([
bush
,
stone
,
cacti
])
num
=
random
.
randint
(
0
,
50
)
rect
=
obstacle
.
get_rect
()
if
num
>
20
:
rect
.
x
=
1000
obstacle
=
Block
(
bush
,
stone
,
cacti
)
rect
.
y
=
500
-
rect
.
height
block_list
.
add
(
obstacle
)
rect
.
x
-=
20
time
=
0
screen
.
blit
(
obstacle
,
(
rect
.
x
,
rect
.
y
))
for
sprite
in
block_list
:
sprite
.
rect
.
x
-=
8
sprite
.
blit
(
sprite
.
image
,(
sprite
.
rect
.
x
,
sprite
.
rect
.
y
))
if
sprite
.
rect
.
x
<=
0
-
sprite
.
rect
.
width
:
sprite
.
kill
()
# 刷新画面
# 刷新画面
pygame
.
display
.
update
()
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
FPS
.
tick
(
60
)
\ No newline at end of file
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