Commit 4f14d5c6 by BellCodeEditor

save project

parent 6e16def6
Showing with 13 additions and 2 deletions
...@@ -25,6 +25,13 @@ class Block(pygame.sprite.Sprite): ...@@ -25,6 +25,13 @@ class Block(pygame.sprite.Sprite):
self.rect=self.image.get_rect() self.rect=self.image.get_rect()
self.rect.x=1000 self.rect.x=1000
self.rect.y=500-self.rect.height self.rect.y=500-self.rect.height
class Player(pygame.sprite.Sprite):
def __init__(self,image):
super().__init__()
self.image=image
self.rect=self.image.get_rect()
self.rect.x=150
self.rect.y=400
index = 0 index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
...@@ -35,6 +42,7 @@ dg_x=0 ...@@ -35,6 +42,7 @@ dg_x=0
block_list=pygame.sprite.Group() block_list=pygame.sprite.Group()
time=0 time=0
num=0 num=0
gamestate=True
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -60,7 +68,7 @@ while True: ...@@ -60,7 +68,7 @@ while True:
t =30 t =30
# 悟空造型 # 悟空造型
wukong = hero[index] wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下 if jumpState == "runing": # 跑步状态下
index += 1 index += 1
if index >= 5: if index >= 5:
...@@ -74,7 +82,7 @@ while True: ...@@ -74,7 +82,7 @@ while True:
if road_x<-1000: if road_x<-1000:
road_x=0 road_x=0
screen.blit(road, (road_x, 500)) # 路 screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong.image, (150, y)) # 悟空
# 障碍物消失 # 障碍物消失
# 创建障碍物对象 # 创建障碍物对象
...@@ -88,6 +96,8 @@ while True: ...@@ -88,6 +96,8 @@ while True:
for sprite in block_list: for sprite in block_list:
sprite.rect.x -= 16 sprite.rect.x -= 16
screen.blit(sprite.image, (sprite.rect.x,sprite.rect.y)) screen.blit(sprite.image, (sprite.rect.x,sprite.rect.y))
if spirte.rect.x <= 0-sprite.rect.y:
sprite.kill()
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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