Commit 4ecae360 by BellCodeEditor

save project

parent faae98fa
Showing with 1 additions and 1 deletions
......@@ -32,8 +32,8 @@ y = 400
jumpState = "runing"
t = 30
tame=0
aa=Block(bush,cacti,stone)
block_list=pyagme.sprite.Group()
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment