Commit 4bfed76c by BellCodeEditor

save project

parent a5eb2b34
Showing with 24 additions and 8 deletions
...@@ -32,6 +32,8 @@ y = 400 ...@@ -32,6 +32,8 @@ y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
aa=Block(bush,cacti,stone) aa=Block(bush,cacti,stone)
time=0
qq=pygame.sprite.Group()
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -56,7 +58,12 @@ while True: ...@@ -56,7 +58,12 @@ while True:
else: else:
jumpState = "runing" jumpState = "runing"
t =30 t =30
time+=1
if time>59:
time=0
# 悟空造型 # 悟空造型
wukong = hero[index] wukong = hero[index]
if jumpState == "runing": # 跑步状态下 if jumpState == "runing": # 跑步状态下
...@@ -73,14 +80,22 @@ while True: ...@@ -73,14 +80,22 @@ while True:
lu_x=0 lu_x=0
screen.blit(road, (lu_x, 500)) # 路 screen.blit(road, (lu_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
time+=1
if time>=60:
time=0
num=random.randint(0,50)
if num > 20:
aa=Block(bush,cacti,stone)
qq.add(aa)
if aa.rect.x <= 0-aa.rect.width: # 障碍物消失 if aa.rect.x <= 0-aa.rect.width: # 障碍物消失
# 创建障碍物对象 aa=Block(bush,cacti,stone)
aa=Block(bush,cacti,stone)
aa.rect.x -= 8 for sprite in qq:
sprite.rect.x -= 8
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
screen.blit(aa.image, (aa.rect.x, aa.rect.y)) if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill()
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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