Commit 4328bbb5 by BellCodeEditor

save project

parent 491b8515
Showing with 10 additions and 0 deletions
...@@ -11,6 +11,14 @@ class Block(pygame.sprite.Sprite): ...@@ -11,6 +11,14 @@ class Block(pygame.sprite.Sprite):
self.rect = self.image.get_rect() self.rect = self.image.get_rect()
self.rect.x = 1000 self.rect.x = 1000
self.rect.y = 500 - self.rect.height self.rect.y = 500 - self.rect.height
class Player(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
self.image = self.image
self.rect = self.image.get_rect()
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑") pygame.display.set_caption("悟空酷跑")
...@@ -88,6 +96,7 @@ while True: ...@@ -88,6 +96,7 @@ while True:
screen.blit(sprite.image, (sprite.rect.x,sprite.rect.y)) screen.blit(sprite.image, (sprite.rect.x,sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width: if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill() sprite.kill()
if
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(46) FPS.tick(46)
\ No newline at end of file
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