Skip to content
  • P
    Projects
  • G
    Groups
  • S
    Snippets
  • Help

Administrator / pygame_lesson8_diy3

  • This project
    • Loading...
  • Sign in
Go to a project
  • Project
  • Repository
  • Issues 0
  • Merge Requests 0
  • Pipelines
  • Wiki
  • Snippets
  • Members
  • Activity
  • Graph
  • Charts
  • Create a new issue
  • Jobs
  • Commits
  • Issue Boards
  • Files
  • Commits
  • Branches
  • Tags
  • Contributors
  • Graph
  • Compare
  • Charts
Commit 4168e34c authored 4 years ago by BellCodeEditor's avatar BellCodeEditor
Browse files
Options
  • Browse Files
  • Download
  • Email Patches
  • Plain Diff

save project

parent 7cf60527
Hide whitespace changes
Inline Side-by-side
Showing with 38 additions and 31 deletions
  • my_game.py
my_game.py
View file @ 4168e34c
......@@ -17,7 +17,9 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
number = 0
y = 400
t = 30
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
......@@ -33,15 +35,14 @@ class Player(pygame.sprite.Sprite):
self.rect=self.image.get_rect()
self.rect.x=150
self.rect.y=400
group=pygame.sprite.Group()
group = pygame.sprite.Group()
index = 0
y = 400
jumpState = "runing"
t = 30
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
time = 0
changex = 0
gamestate = False
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -51,45 +52,51 @@ while True:
if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up"
if changex<=-1000:
if changex<=-1000:# 路的移动
changex = 0
else:
changex-=8
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
t += 2
else:
jumpState = "runing"
t =30
if gamestate==False:
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
wukong.rect.y=y
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
wukong.rect.y=y
t += 2
else:
jumpState = "runing"
t =30
# 悟空造型
wukong = hero[index]
wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
# 将背景图画上去
time+=1
if time>=60:
time=0
number=random.randint(0,50)
if number>20:
obstacle=Block(stone,cacti,bush)
group.add(obstacle)
screen.blit(background, (0, 0)) # 远处背景
screen.blit(road, (changex, 500)) # 路
screen.blit(wukong.image, (150, y)) # 悟空
if rect.x <= 0-rect.width: # 障碍物消失
# 创建障碍物对象
obstacle = random.choice([bush,stone,cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
rect.x -= 8
for sprite in group:
screen.blit(obstacle, (rect.x, rect.y))
pygame.sprite.collide_rect()
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
sprite.rect.x-=8
if sprite.rect.x <= 0-sprite.rect.width: # 障碍物消失
sprite.kill()
# 刷新画面
pygame.display.update()
FPS.tick(30)
\ No newline at end of file
# pygame.sprite.collide_rect()
\ No newline at end of file
This diff is collapsed. Click to expand it.
  • Write
  • Preview
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment