Commit 35e4353c by BellCodeEditor

save project

parent 8bae903e
Showing with 22 additions and 21 deletions
...@@ -12,6 +12,14 @@ class Block(pygame.sprite.Sprite): ...@@ -12,6 +12,14 @@ class Block(pygame.sprite.Sprite):
self.rect.x=1000 self.rect.x=1000
self.rect.y=500-self.rect.height self.rect.y=500-self.rect.height
class Player(pygame.sprite.Sprite):
def __init__(self,image):
super().__init__
self.image=image
self.rect=self.image.get_rect()
self.rect.x=150
self.rect.y=400
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑") pygame.display.set_caption("悟空酷跑")
...@@ -30,13 +38,14 @@ index = 0 ...@@ -30,13 +38,14 @@ index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
# +++++++++++++++++++++++ # +++++++++++++++++++++++
bg_x = 0 #背景x坐标 bg_x = 0 #背景x坐标
road_x = 0 \ road_x = 0
time=0 #道路x坐标 time=0
gamestate=Ture #道路x坐标
# +++++++++++++++++++++++ # +++++++++++++++++++++++
#obstacle=Block(bush,cacti,stone) obstacle=Block(bush,cacti,stone)
block_list=pygame.sprite.Group()
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -47,6 +56,11 @@ while True: ...@@ -47,6 +56,11 @@ while True:
if jumpState == "runing": if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
wukong = hero[index]
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
if jumpState == "up": # 起跳状态 if jumpState == "up": # 起跳状态
if t > 0: if t > 0:
...@@ -63,11 +77,7 @@ while True: ...@@ -63,11 +77,7 @@ while True:
t =30 t =30
# 悟空造型 # 悟空造型
wukong = hero[index]
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
# 将背景图画上去 # 将背景图画上去
# +++++++++++++++++++++++ # +++++++++++++++++++++++
bg_x -= 1 bg_x -= 1
...@@ -82,18 +92,10 @@ while True: ...@@ -82,18 +92,10 @@ while True:
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
time+=1 if obstacle.rect.x<=0-obstacle.rect.width:
if time>=60: obstacle=Block(bush,cacti,stone)
r=random.randint(0,100) obstacle.rect.x-=8
if r > 40:
obstacle = Block(bush,cacti,stone)
block_list.add(obstacle)
time=0
for sprite in block_list:
sprite.rect.x-=8
screen.blit(obstacle.image, (obstacle.rect.x, obstacle.rect.y)) screen.blit(obstacle.image, (obstacle.rect.x, obstacle.rect.y))
if sprite.rect.x<=0-sprite.rect.width:
sprite.kill()
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment