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Commit
35e4353c
authored
Jan 23, 2022
by
BellCodeEditor
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parent
8bae903e
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1 changed file
with
22 additions
and
21 deletions
my_game.py
my_game.py
View file @
35e4353c
...
...
@@ -12,6 +12,14 @@ class Block(pygame.sprite.Sprite):
self
.
rect
.
x
=
1000
self
.
rect
.
y
=
500
-
self
.
rect
.
height
class
Player
(
pygame
.
sprite
.
Sprite
):
def
__init__
(
self
,
image
):
super
()
.
__init__
self
.
image
=
image
self
.
rect
=
self
.
image
.
get_rect
()
self
.
rect
.
x
=
150
self
.
rect
.
y
=
400
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
pygame
.
display
.
set_caption
(
"悟空酷跑"
)
...
...
@@ -30,13 +38,14 @@ index = 0
y
=
400
jumpState
=
"runing"
t
=
30
# +++++++++++++++++++++++
bg_x
=
0
#背景x坐标
road_x
=
0
\
time
=
0
#道路x坐标
road_x
=
0
time
=
0
gamestate
=
Ture
#道路x坐标
# +++++++++++++++++++++++
#obstacle=Block(bush,cacti,stone)
block_list
=
pygame
.
sprite
.
Group
()
obstacle
=
Block
(
bush
,
cacti
,
stone
)
while
True
:
for
event
in
pygame
.
event
.
get
():
...
...
@@ -47,6 +56,11 @@ while True:
if
jumpState
==
"runing"
:
if
event
.
key
==
locals
.
K_SPACE
:
jumpState
=
"up"
wukong
=
hero
[
index
]
if
jumpState
==
"runing"
:
# 跑步状态下
index
+=
1
if
index
>=
5
:
index
=
0
if
jumpState
==
"up"
:
# 起跳状态
if
t
>
0
:
...
...
@@ -63,11 +77,7 @@ while True:
t
=
30
# 悟空造型
wukong
=
hero
[
index
]
if
jumpState
==
"runing"
:
# 跑步状态下
index
+=
1
if
index
>=
5
:
index
=
0
# 将背景图画上去
# +++++++++++++++++++++++
bg_x
-=
1
...
...
@@ -82,18 +92,10 @@ while True:
screen
.
blit
(
wukong
,
(
150
,
y
))
# 悟空
time
+=
1
if
time
>=
60
:
r
=
random
.
randint
(
0
,
100
)
if
r
>
40
:
obstacle
=
Block
(
bush
,
cacti
,
stone
)
block_list
.
add
(
obstacle
)
time
=
0
for
sprite
in
block_list
:
sprite
.
rect
.
x
-=
8
if
obstacle
.
rect
.
x
<=
0
-
obstacle
.
rect
.
width
:
obstacle
=
Block
(
bush
,
cacti
,
stone
)
obstacle
.
rect
.
x
-=
8
screen
.
blit
(
obstacle
.
image
,
(
obstacle
.
rect
.
x
,
obstacle
.
rect
.
y
))
if
sprite
.
rect
.
x
<=
0
-
sprite
.
rect
.
width
:
sprite
.
kill
()
# 刷新画面
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
\ No newline at end of file
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