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Commit
2cd1cefb
authored
2 years ago
by
BellCodeEditor
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d646125f
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18 additions
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6 deletions
my_game.py
my_game.py
View file @
2cd1cefb
...
...
@@ -34,8 +34,9 @@ jumpState = "runing"
t
=
30
bg_x
=
0
road_x
=
0
obstacle
=
Block
(
bush
,
cacti
,
stone
)
time
=
0
block_list
=
pygame
.
sprite
.
Group
()
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
...
...
@@ -76,12 +77,22 @@ while True:
road_x
=
0
screen
.
blit
(
road
,
(
road_x
,
500
))
# 路
screen
.
blit
(
wukong
,
(
150
,
y
))
# 悟空
if
obstacle
.
rect
.
x
<=
0
-
obstacle
.
rect
.
width
:
obstacle
=
Block
(
bush
,
stone
,
cacti
)
obstacle
.
rect
.
x
-=
8
#if obstacle.rect.x <= 0-obstacle.rect.width:
# obstacle= Block(bush,stone,cacti)
#obstacle.rect.x -= 8
time
+=
1
if
time
>
60
:
r
=
random
.
randint
(
0
,
100
)
if
r
>
40
:
obstacle
=
Block
(
bush
,
stone
,
cacti
)
block_list
.
add
(
obstacle
)
time
=
0
screen
.
blit
(
obstacle
.
image
,
(
obstacle
.
rect
.
x
,
obstacle
.
rect
.
y
))
for
prop
in
block_list
:
prop
.
rect
.
x
-=
8
screen
.
blit
(
prop
.
image
,
(
prop
.
rect
.
x
,
prop
.
rect
.
y
))
if
prop
.
rect
.
x
<=
0
-
prop
.
rect
.
width
:
prop
.
kill
()
# 刷新画面
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
\ No newline at end of file
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