Commit 2cd1cefb by BellCodeEditor

save project

parent d646125f
Showing with 18 additions and 6 deletions
......@@ -34,8 +34,9 @@ jumpState = "runing"
t = 30
bg_x =0
road_x =0
obstacle = Block(bush,cacti,stone)
time = 0
block_list = pygame.sprite.Group()
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -76,12 +77,22 @@ while True:
road_x=0
screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空
if obstacle.rect.x <= 0-obstacle.rect.width:
obstacle= Block(bush,stone,cacti)
obstacle.rect.x -= 8
#if obstacle.rect.x <= 0-obstacle.rect.width:
# obstacle= Block(bush,stone,cacti)
#obstacle.rect.x -= 8
time += 1
if time > 60:
r = random.randint(0,100)
if r >40:
obstacle = Block(bush,stone,cacti)
block_list.add(obstacle)
time = 0
screen.blit(obstacle.image, (obstacle.rect.x, obstacle.rect.y))
for prop in block_list:
prop.rect.x -= 8
screen.blit(prop.image, (prop.rect.x, prop.rect.y))
if prop.rect.x<=0-prop.rect.width:
prop.kill()
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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