Commit 1a315f5e by BellCodeEditor

save project

parent 3aed82c0
Showing with 16 additions and 8 deletions
......@@ -42,6 +42,7 @@ t = 30
bg_x = 0
road_x = 0
time = 0
gamestate = True
block_list = pygame.sprite.Group()
obstacle = Block(stone,bush,cacti)
......@@ -56,9 +57,13 @@ while True:
if event.key == locals.K_SPACE:
jumpState = "up"
wukong = Player(hero[index])
if gamestate == True:
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
wukong.rect.y = y
t -= 2
else:
jumpState = "down"
......@@ -71,7 +76,6 @@ while True:
t =30
# 悟空造型
wukong = hero[index]
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
......@@ -86,7 +90,7 @@ while True:
if road_x <= -1000:
road_x = 0
screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空
screen.blit(wukong.image, (150, y)) # 悟空
# if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失
# # 创建障碍物对象
......@@ -99,12 +103,15 @@ while True:
obstacle = Block(stone,bush,cacti)
block_list.add(obstacle)
time =0
for prop in block_list:
prop.rect.x -= 8
screen.blit(prop.image,(prop.rect.x,prop.rect.y))
if prop.rect.x <=0-prop.rect.width:
prop.kill()
screen.blit(obstacle.image, (obstacle.rect.x, obstacle.rect.y))
for sprite in block_list:
sprite.rect.x -= 8
screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y))
if sprite.rect.x <=0-sprite.rect.width:
sprite.kill()
if pygame.sprite.collide_rect(wukong,sprite):
gameover = pygame.image.load('gameover.png')
screen.blit(gameover,(400,200))
gamestate = False
# 刷新画面
pygame.display.update()
FPS.tick(150)
\ No newline at end of file
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