Skip to content
Toggle navigation
P
Projects
G
Groups
S
Snippets
Help
Administrator
/
pygame_lesson8_diy3
This project
Loading...
Sign in
Toggle navigation
Go to a project
Project
Repository
Issues
0
Merge Requests
0
Pipelines
Wiki
Snippets
Members
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Commit
1a315f5e
authored
Oct 16, 2021
by
BellCodeEditor
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
save project
parent
3aed82c0
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
58 additions
and
51 deletions
my_game.py
my_game.py
View file @
1a315f5e
...
@@ -42,6 +42,7 @@ t = 30
...
@@ -42,6 +42,7 @@ t = 30
bg_x
=
0
bg_x
=
0
road_x
=
0
road_x
=
0
time
=
0
time
=
0
gamestate
=
True
block_list
=
pygame
.
sprite
.
Group
()
block_list
=
pygame
.
sprite
.
Group
()
obstacle
=
Block
(
stone
,
bush
,
cacti
)
obstacle
=
Block
(
stone
,
bush
,
cacti
)
...
@@ -56,55 +57,61 @@ while True:
...
@@ -56,55 +57,61 @@ while True:
if
event
.
key
==
locals
.
K_SPACE
:
if
event
.
key
==
locals
.
K_SPACE
:
jumpState
=
"up"
jumpState
=
"up"
if
jumpState
==
"up"
:
# 起跳状态
wukong
=
Player
(
hero
[
index
])
if
t
>
0
:
y
-=
t
t
-=
2
else
:
jumpState
=
"down"
if
jumpState
==
"down"
:
# 降落状态
if
t
<=
30
:
y
+=
t
t
+=
2
else
:
jumpState
=
"runing"
t
=
30
# 悟空造型
wukong
=
hero
[
index
]
if
jumpState
==
"runing"
:
# 跑步状态下
index
+=
1
if
index
>=
5
:
index
=
0
# 将背景图画上去
bg_x
-=
1
if
bg_x
<=
-
1000
:
bg_x
=
0
screen
.
blit
(
background
,
(
bg_x
,
0
))
# 远处背景
if
gamestate
==
True
:
road_x
-=
8
if
jumpState
==
"up"
:
# 起跳状态
if
road_x
<=
-
1000
:
if
t
>
0
:
road_x
=
0
y
-=
t
screen
.
blit
(
road
,
(
road_x
,
500
))
# 路
wukong
.
rect
.
y
=
y
screen
.
blit
(
wukong
,
(
150
,
y
))
# 悟空
t
-=
2
else
:
jumpState
=
"down"
if
jumpState
==
"down"
:
# 降落状态
if
t
<=
30
:
y
+=
t
t
+=
2
else
:
jumpState
=
"runing"
t
=
30
# 悟空造型
if
jumpState
==
"runing"
:
# 跑步状态下
index
+=
1
if
index
>=
5
:
index
=
0
# 将背景图画上去
bg_x
-=
1
if
bg_x
<=
-
1000
:
bg_x
=
0
# if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失
screen
.
blit
(
background
,
(
bg_x
,
0
))
# 远处背景
# # 创建障碍物对象
road_x
-=
8
# obstacle = Block(stone,bush,cacti)
if
road_x
<=
-
1000
:
# obstacle.rect.x -= 8
road_x
=
0
time
+=
1
screen
.
blit
(
road
,
(
road_x
,
500
))
# 路
if
time
>=
60
:
screen
.
blit
(
wukong
.
image
,
(
150
,
y
))
# 悟空
r
=
random
.
randint
(
0
,
100
)
if
r
>
40
:
# if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失
obstacle
=
Block
(
stone
,
bush
,
cacti
)
# # 创建障碍物对象
block_list
.
add
(
obstacle
)
# obstacle = Block(stone,bush,cacti)
time
=
0
# obstacle.rect.x -= 8
for
prop
in
block_list
:
time
+=
1
prop
.
rect
.
x
-=
8
if
time
>=
60
:
screen
.
blit
(
prop
.
image
,(
prop
.
rect
.
x
,
prop
.
rect
.
y
))
r
=
random
.
randint
(
0
,
100
)
if
prop
.
rect
.
x
<=
0
-
prop
.
rect
.
width
:
if
r
>
40
:
prop
.
kill
()
obstacle
=
Block
(
stone
,
bush
,
cacti
)
screen
.
blit
(
obstacle
.
image
,
(
obstacle
.
rect
.
x
,
obstacle
.
rect
.
y
))
block_list
.
add
(
obstacle
)
# 刷新画面
time
=
0
pygame
.
display
.
update
()
for
sprite
in
block_list
:
FPS
.
tick
(
150
)
sprite
.
rect
.
x
-=
8
\ No newline at end of file
screen
.
blit
(
sprite
.
image
,(
sprite
.
rect
.
x
,
sprite
.
rect
.
y
))
if
sprite
.
rect
.
x
<=
0
-
sprite
.
rect
.
width
:
sprite
.
kill
()
if
pygame
.
sprite
.
collide_rect
(
wukong
,
sprite
):
gameover
=
pygame
.
image
.
load
(
'gameover.png'
)
screen
.
blit
(
gameover
,(
400
,
200
))
gamestate
=
False
# 刷新画面
pygame
.
display
.
update
()
FPS
.
tick
(
150
)
\ No newline at end of file
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment