Commit 19a49741 by BellCodeEditor

save project

parent 2391d355
Showing with 10 additions and 8 deletions
......@@ -33,11 +33,9 @@ jumpState = "runing"
t = 30
bg_x = 0
road_x = 0
obstacle = Block(bush, stone, cacti)
time = 0
block_list = pygame.sprite.Group()
obstacle = Block(bush, stone, cacti)
# rect = obstacle.get_rect()
# rect.x = 1000
# rect.y = 500 - rect.height
......@@ -89,14 +87,18 @@ while True:
screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空
time += 1
if time >= 60:
time = 0
num = random.randint(0,50)
if num > 20:
obstacle = Block(bush,cacti,stone)
block_list.abb(obstacle)
block_list.add(obstacle)
for sprite in block_list:
sprite.rect.x -= 8
screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill()
# 刷新画面
pygame.display.update()
......
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