Commit 145ae082 by BellCodeEditor

save project

parent f7c37e16
Showing with 25 additions and 8 deletions
......@@ -10,10 +10,17 @@ class Block(pygame.sprite.Sprite):
self.rect.x=1000
self.rect.y=500-self.rect.height
pygame.init() # 初始化
class Player(pygame.sprite.Sprite):
def __init__(self,image):
super().__init__()
self.image=image
self.rect=self.image.get_rect()
self.rect.x=150
self.rect.y=480
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("空酷跑")
pygame.display.set_caption("5!空酷跑")
# 载入图片
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
......@@ -39,7 +46,7 @@ block_list = pygame.sprite.Group()
# rect = ob.get_rect()
# rect.x = 1000
# rect.y = 500-rect.height
gamestate = True
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -49,27 +56,31 @@ while True:
if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up"
wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
if gamestate == True:
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
wukong.rect.y = y
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
wukong.rect.y = y
t += 2
else:
jumpState = "runing"
t =30
# 悟空造型
wukong = hero[index]
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
# 将背景图画上去
background_x -= 1
if background_x <1000:
......@@ -79,7 +90,7 @@ while True:
if road_x <= -1000:
road_x=0
screen.blit(road,(road_x,500))
screen.blit(wukong,(150,y))
screen.blit(wukong.image,(150,y))
# if obstacle.rect.x <= 0-obstacle.rect.width:
# obstacle= Block(bush,stone,cacti)
# obstacle.rect.x -=8
......@@ -96,6 +107,11 @@ while True:
screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y))
if sprite.rect.x < 0-sprite.rect.width:
sprite.kill()
if pygame.sprite.collide_rect(wukong,sprite):
gameover = pygame.image.load("gameover.png")
screen.blit(gameover,(400,200))
gamestate = False
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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