Commit 0d5d9e1e by BellCodeEditor

save project

parent 06986ff3
Showing with 7 additions and 19 deletions
...@@ -31,9 +31,7 @@ jumpState = "runing" ...@@ -31,9 +31,7 @@ jumpState = "runing"
t = 30 t = 30
road_x=0 road_x=0
background_x=0 background_x=0
time=0
obstacle = Block(bush, stone, cacti) obstacle = Block(bush, stone, cacti)
block_list=pygame.sprite.Group()
# rect = obstacle.get_rect() # rect = obstacle.get_rect()
# rect.x = 1000 # rect.x = 1000
# rect.y = 500 - rect.height # rect.y = 500 - rect.height
...@@ -77,24 +75,13 @@ while True: ...@@ -77,24 +75,13 @@ while True:
if road_x<=-1000: if road_x<=-1000:
road_x=0 road_x=0
screen.blit(road, (road_x, 500)) # 路 screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong, (150, y)) screen.blit(wukong, (150, y)) # 悟空
time+=1
if time>=60: if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失
time=0
num=random.randint(0,50)
if num>20:
obstacle = Block(bush, stone, cacti)
block_list.add(obstacle)
for sprite in block_list:
sprite.rect.x-=8
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
# 悟空
if sprite.rect.x<=0-sprite.rect.width:
sprite.kill()
#if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失
# 创建障碍物对象 # 创建障碍物对象
#obstacle.rect.x -= 8 obstacle = Block(bush,stone,cacti)
obstacle.rect.x -= 8
screen.blit(obstacle.image, (obstacle.rect.x, obstacle.rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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