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Commit
087dd5e3
authored
Jul 11, 2021
by
BellCodeEditor
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parent
d14ac1aa
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1 changed file
with
62 additions
and
48 deletions
my_game.py
my_game.py
View file @
087dd5e3
...
@@ -5,6 +5,7 @@ block_list=pygame.sprite.Group()
...
@@ -5,6 +5,7 @@ block_list=pygame.sprite.Group()
time
=
0
time
=
0
D
=
0
D
=
0
F
=
0
F
=
0
H
=
True
pygame
.
init
()
# 初始化
pygame
.
init
()
# 初始化
class
Block
(
pygame
.
sprite
.
Sprite
):
class
Block
(
pygame
.
sprite
.
Sprite
):
def
__init__
(
self
,
image1
,
image2
,
image3
):
def
__init__
(
self
,
image1
,
image2
,
image3
):
...
@@ -13,7 +14,13 @@ class Block(pygame.sprite.Sprite):
...
@@ -13,7 +14,13 @@ class Block(pygame.sprite.Sprite):
self
.
rect
=
self
.
image
.
get_rect
()
self
.
rect
=
self
.
image
.
get_rect
()
self
.
rect
.
x
=
1000
self
.
rect
.
x
=
1000
self
.
rect
.
y
=
500
-
self
.
rect
.
height
self
.
rect
.
y
=
500
-
self
.
rect
.
height
class
Player
(
pygame
.
sprite
.
Sprite
):
def
__init__
(
self
,
image
):
super
()
.
__init__
()
self
.
image
=
image
self
.
rect
=
self
.
image
.
get_rect
()
self
.
rect
.
x
=
150
self
.
rect
.
y
=
400
# 创建一个窗口
# 创建一个窗口
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
...
@@ -43,54 +50,61 @@ while True:
...
@@ -43,54 +50,61 @@ while True:
if
jumpState
==
"runing"
:
if
jumpState
==
"runing"
:
if
event
.
key
==
locals
.
K_SPACE
:
if
event
.
key
==
locals
.
K_SPACE
:
jumpState
=
"up"
jumpState
=
"up"
wukong
=
Player
(
hero
[
index
])
if
jumpState
==
"up"
:
# 起跳状态
if
t
>
0
:
y
-=
t
t
-=
2
else
:
jumpState
=
"down"
if
jumpState
==
"down"
:
# 降落状态
if
t
<=
30
:
y
+=
t
t
+=
2
else
:
jumpState
=
"runing"
t
=
30
# 悟空造型
wukong
=
hero
[
index
]
if
jumpState
==
"runing"
:
# 跑步状态下
if
jumpState
==
"runing"
:
# 跑步状态下
index
+=
1
index
+=
1
if
index
>=
5
:
if
index
>=
5
:
index
=
0
index
=
0
# 将背景图画上去
if
H
==
True
:
F
-=
2
if
jumpState
==
"up"
:
# 起跳状态
if
F
<=-
1000
:
if
t
>
0
:
F
=
0
y
-=
t
screen
.
blit
(
background
,
(
F
,
0
))
t
-=
2
D
-=
8
wukong
.
rect
.
y
=
y
if
D
<=-
1000
:
else
:
D
=
0
# 远处背景
jumpState
=
"down"
screen
.
blit
(
road
,
(
D
,
500
))
# 路
if
jumpState
==
"down"
:
# 降落状态
screen
.
blit
(
wukong
,
(
150
,
y
))
# 悟空
if
t
<=
30
:
y
+=
t
t
+=
2
wukong
.
rect
.
y
=
y
else
:
jumpState
=
"runing"
t
=
30
# 悟空造型
F
-=
2
if
F
<=-
1000
:
F
=
0
screen
.
blit
(
background
,
(
F
,
0
))
D
-=
8
if
D
<=-
1000
:
D
=
0
# 远处背景
screen
.
blit
(
road
,
(
D
,
500
))
# 路
screen
.
blit
(
wukong
.
image
,
(
150
,
y
))
# 悟空
time
+=
1
time
+=
1
if
time
>=
60
:
if
time
>=
60
:
time
=
0
time
=
0
num
=
random
.
randint
(
0
,
50
)
num
=
random
.
randint
(
0
,
50
)
if
num
>
20
:
if
num
>
20
:
obstacle
=
Block
(
bush
,
stone
,
cacti
)
obstacle
=
Block
(
bush
,
stone
,
cacti
)
block_list
.
add
(
obstacle
)
block_list
.
add
(
obstacle
)
for
sprite
in
block_list
:
for
sprite
in
block_list
:
sprite
.
rect
.
x
-=
8
sprite
.
rect
.
x
-=
8
screen
.
blit
(
sprite
.
image
,
(
sprite
.
rect
.
x
,
sprite
.
rect
.
y
))
screen
.
blit
(
sprite
.
image
,
(
sprite
.
rect
.
x
,
sprite
.
rect
.
y
))
if
sprite
.
rect
.
x
<=
0
-
sprite
.
rect
.
width
:
if
sprite
.
rect
.
x
<=
0
-
sprite
.
rect
.
width
:
sprite
.
kill
()
# 障碍物消失
sprite
.
kill
()
# 创建障碍物对象
if
pygame
.
sprite
.
collide_rect
(
wukong
,
sprite
):
S
=
pygame
.
image
.
load
(
'gameover.png'
)
screen
.
blit
(
S
,
(
400
,
200
))
H
=
False
# 障碍物消失
# 创建障碍物对象
# 刷新画面
pygame
.
display
.
update
()
# 刷新画面
FPS
.
tick
(
35
)
pygame
.
display
.
update
()
\ No newline at end of file
FPS
.
tick
(
35
)
\ No newline at end of file
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