Commit 04a608a1 by BellCodeEditor

save project

parent 660cb1a5
Showing with 39 additions and 19 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random import random
pygame.init()
pygame.init() # 初始化
class Block(pygame.sprite.Sprite): class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3): def __init__(self,image1,image2,image3):
super().__init__() super().__init__()
self.image=random.choice([image1,image2,image3]) # 加载障碍物的图片
self.rect=self.image.get_rect() self.image = random.choice([image1, image2, image3])
self.rect.x=1000 # 根据障碍物位图的宽高设置矩形
self.rect.y=500-self.rect.height self.rect = self.image.get_rect()
# 障碍物绘制坐标
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
...@@ -31,11 +33,13 @@ index = 0 ...@@ -31,11 +33,13 @@ index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
obstacle = Block(bush, stone, cacti) obstacle = Block(bush,cacti,stone)
road_x=0 block_list=pygame.sprite.Group()
bg_x=0
road_x = 0 #初始化道路跟背景横坐标
bg_x = 0
time =0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -66,22 +70,37 @@ while True: ...@@ -66,22 +70,37 @@ while True:
index += 1 index += 1
if index >= 5: if index >= 5:
index = 0 index = 0
road_x-=8 #道路移动
if road_x<=-1000: road_x -= 8
road_x=0 if road_x<= -1000:
bg_x-=1 road_x = 0
if bg_x<=-1000: #背景移动
bg_x=0 bg_x -= 1
if bg_x<= -1000:
bg_x = 0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (bg_x, 0)) # 远处背景 screen.blit(background, (bg_x, 0)) # 远处背景
screen.blit(road,(road_x, 500)) # 路 screen.blit(road,(road_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失 time += 1
# 创建障碍物对象 if time>= 60:
obstacle = Block(bush, stone, cacti) r =random.randint(0,100)
if r > 20:
obstacle = Block(bush,cacti,stone)
block_list.add(obstacle)
time = 0
#遍历所有障碍物并显示出来
for obstacle in block_list:
obstacle.rect.x -= 8 obstacle.rect.x -= 8
screen.blit(obstacle.image, (obstacle.rect.x,obstacle.rect.y)) screen.blit(obstacle.image, (obstacle.rect.x, obstacle.rect.y))
#删除障碍物
if obstacle.rect.x <= 0-obstacle.rect.width:
obstacle.kill()
# obstacle = Block(bush,cacti,stone)
# obstacle.rect.x -= 8
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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