import pygame from pygame import locals import random pygame.init() # 初始化 lass Aa(pygame.sprite.Sprite): def_init_(self,image1,image2,image3): super()._init_() obstacle = Aa(bush,stone,cacti) rect = obstacle.get_rect() rect.x = 1000 rect.y = 500 - rect.height # 创建一个窗口 screen = pygame.display.set_mode((1000, 600)) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) pygame.display.set_caption("悟空酷跑") # 载入图片 background = pygame.image.load('bg.png') # 背景 road = pygame.image.load('road.png') # 路 stone = pygame.image.load('stone.png') # 石头 cacti = pygame.image.load('cacti.png') # 仙人掌 bush = pygame.image.load('bush.png') # 灌木丛 hero = [pygame.image.load('hero1.png'), pygame.image.load('hero2.png'), pygame.image.load('hero3.png'), pygame.image.load('hero4.png'), pygame.image.load('hero5.png')] index = 0 y = 400 jumpState = "runing" t = 30 road_x=0 dx=0 obstacle=Aa(bush,stone,cacti) while True: for event in pygame.event.get(): if event.type == locals.QUIT: # 接收到退出事件后退出程序 exit() if event.type == locals.KEYDOWN: if jumpState == "runing": if event.key == locals.K_SPACE: jumpState = "up" if jumpState == "up": # 起跳状态 if t > 0: y -= t t -= 2 else: jumpState = "down" if jumpState == "down": # 降落状态 if t <= 30: y += t t += 2 else: jumpState = "runing" t =30 # 悟空造型 wukong = hero[index] if jumpState == "runing": # 跑步状态下 index += 1 if index >= 5: index = 0 # 将背景图画上 dx-=5 if dx<=-1000: dx=0 screen.blit(background, (dx, 0)) # 远处背景 road_x-=8 if road_x<=-1000: road_x=0 screen.blit(road,(road_x,500)) # 路 screen.blit(wukong, (150, y)) # 悟空 if obstacle . rect.x <= 0-rect.width: # 障碍物消失 # 创建障碍物对象 obstacle = Aa(bush,stone,cacti) obstacle.rect.x-=8 obstacle.draw() rect.x -= 8 screen.blit(obstacle.image, (obstacle.rect.x, rect.y)) # 刷新画面 pygame.display.update() FPS.tick(60)