import pygame from pygame import locals import random class Block(pygame.sprite.Sprite): def __init__(self,image1,image2,image3): super().__init__() self.image=random.choice([image1,image2,image3]) self.rect=self.image.get_rect() self.rect.x=1000 self.rect.y=500-self.rect.height pygame.init() # 初始化 # 创建一个窗口 screen = pygame.display.set_mode((1000, 600)) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) pygame.display.set_caption("悟空酷跑") # 载入图片 background = pygame.image.load('bg.png') # 背景 road = pygame.image.load('road.png') # 路 stone = pygame.image.load('stone.png') # 石头 cacti = pygame.image.load('cacti.png') # 仙人掌 bush = pygame.image.load('bush.png') # 灌木丛 hero = [pygame.image.load('hero1.png'), pygame.image.load('hero2.png'), pygame.image.load('hero3.png'), pygame.image.load('hero4.png'), pygame.image.load('hero5.png')] lu_x=0 shan_x=0 index = 0 y = 400 jumpState = "runing" t = 30 bg_x=0 road_x=0 aa=Block(bush,cacti,stone) while True: for event in pygame.event.get(): if event.type == locals.QUIT: # 接收到退出事件后退出程序 exit() if event.type == locals.KEYDOWN: if jumpState == "runing": if event.key == locals.K_SPACE: jumpState = "up" if jumpState == "up": # 起跳状态 if t > 0: y -= t t -= 2 else: jumpState = "down" if jumpState == "down": # 降落状态 if t <= 30: y += t t += 2 else: jumpState = "runing" t =30 # 悟空造型 wukong = hero[index] if jumpState == "runing": # 跑步状态下 index += 1 if index >= 5: index = 0 # 将背景图画上去 shan_x -=2 if shan_x <-1000: shan_x=0 screen.blit(background, (shan_x, 0)) # 远处背景 lu_x -=8 if lu_x <-1000: lu_x=0 screen.blit(road, (lu_x, 500)) # 路 bg_x-=1 if bg_x<=-1000: bg_x=0 screen.blit(background,(bg_x,0)) road_x-=8 if road_x=0 screen.blit(road,(road_x,500)) screen.blit(wukong, (150, y)) # 悟空 if aa.rect.x <= 0-aa.rect.width: # 障碍物消失 # 创建障碍物对象 aa=Block(bush,cacti,stone) aa.rect.x -= 8 screen.blit(aa.image, (aa.rect.x, aa.rect.y)) # 刷新画面 pygame.display.update() FPS.tick(60)