Commit fd281c20 by BellCodeEditor

save project

parent abdbae59
Showing with 17 additions and 7 deletions
......@@ -31,8 +31,9 @@ index = 0
y = 400
jumpState = "runing"
t = 30
aa=Block(bush,cacti,stone)
#aa=Block(bush,cacti,stone)
block_list=pygame.sprite.Group()
time=0
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -74,13 +75,21 @@ while True:
screen.blit(road, (lu_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空
if aa.rect.x <= 0-aa.rect.width: # 障碍物消失
#if aa.rect.x <= 0-aa.rect.width: # 障碍物消失
# 创建障碍物对象
aa=Block(bush,cacti,stone)
aa.rect.x -= 8
screen.blit(aa.image, (aa.rect.x, aa.rect.y))
time+=1
if time>=60:
time=0
rs=random.randint(0,100)
if rs>45:
aa=Block(bush,cacti,stone)
block_list.add(aa)
for prep in block_list:
prep.rect.x-=8
screen.blit(prep.image, (prep.rect.x, prep.rect.y))
if prep.rect.x<=0-prep.rect.width:
prep.kill()
# 刷新画面
pygame.display.update()
FPS.tick(50)
\ No newline at end of file
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