Commit f80f37e7 by BellCodeEditor

save project

parent a16c35ee
Showing with 12 additions and 4 deletions
...@@ -37,6 +37,7 @@ t = 30 ...@@ -37,6 +37,7 @@ t = 30
bg_x = 0 bg_x = 0
road_x = 0 road_x = 0
time = 0
obstacle = Block(bush,cacti,stone) # 创建障碍物 obstacle = Block(bush,cacti,stone) # 创建障碍物
block_list = pygame.sprite.Group() #创建精灵组 block_list = pygame.sprite.Group() #创建精灵组
...@@ -82,13 +83,19 @@ while True: ...@@ -82,13 +83,19 @@ while True:
screen.blit(road, (road_x, 500)) screen.blit(road, (road_x, 500))
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong, (150, y)) # 悟空
obstacle = Block(bush,cacti,stone) # 创建障碍物 time += 1
block_list.add(obstacle) if time >= 60:
time = 0
num = random.randint(0,50)
if num > 20:
obstacle = Block(bush,cacti,stone) # 创建障碍物精灵
block_list.add(obstacle)
for sprite in block_list: for sprite in block_list:
sprite.rect.x -= 8 sprite.rect.x -= 8
screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y)) screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width:
screen.blit(obstacle.image, (obstacle.rect.x, obstacle.rect.y)) sprite.kill()
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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