Commit f13c4793 by BellCodeEditor

save project

parent d239cf18
Showing with 109 additions and 98 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random import random
class Block(pygame.sprite.Sprite): pygame.init() # 初始化
def __init__(self,image1,image2,image3):
super().__init__() class Block(pygame.sprite.Sprite):
self.image=random.choice([image1,image2,image3]) def __init__(self,image1,image2,image3):
self.rect=self.image.get_rect() super().__init__()
self.rect.x=1000 # 加载障碍物的图片
self.rect.y=500-self.rect.height self.image = random.choice([image1, image2, image3])
pygame.init() # 初始化]\ # 根据障碍物位图的宽高设置矩形
self.rect = self.image.get_rect()
class Player(pygame.sprite.Sprite): # 障碍物绘制坐标
def __init__(self,image): self.rect.x = 1000
super().__init__() self.rect.y = 500 - self.rect.height
self.image=image
self.rect=self.image.get_rect() # 创建一个窗口
self.rect.x=150 screen = pygame.display.set_mode((1000, 600))
self.rect.y=400 FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 创建一个窗口 pygame.display.set_caption("悟空酷跑")
screen = pygame.display.set_mode((1000, 600)) # 载入图片
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) background = pygame.image.load('bg.png') # 背景
pygame.display.set_caption("悟空酷跑") road = pygame.image.load('road.png') # 路
# 载入图片 stone = pygame.image.load('stone.png') # 石头
background = pygame.image.load('bg.png') # 背景 cacti = pygame.image.load('cacti.png') # 仙人掌
road = pygame.image.load('road.png') # 路 bush = pygame.image.load('bush.png') # 灌木丛
stone = pygame.image.load('stone.png') # 石头 hero = [pygame.image.load('hero1.png'),
cacti = pygame.image.load('cacti.png') # 仙人掌 pygame.image.load('hero2.png'),
bush = pygame.image.load('bush.png') # 灌木丛 pygame.image.load('hero3.png'),
hero = [pygame.image.load('hero1.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero2.png'), pygame.image.load('hero5.png')]
pygame.image.load('hero3.png'), index = 0
pygame.image.load('hero4.png'), y = 400
pygame.image.load('hero5.png')] jumpState = "runing"
road_x=0 t = 30
bg_x=0
index = 0 bg_x = 0
y = 400 road_x = 0
jumpState = "runing" time = 0
t = 30
aa=Block(bush,cacti,stone) # obstacle = Block(bush,cacti,stone)
time = 0 block_list =pygame.sprite.Group()
gamestate = True
block_list=pygame.sprite.Group() while True:
for event in pygame.event.get():
while True: if event.type == locals.QUIT:
for event in pygame.event.get(): # 接收到退出事件后退出程序
if event.type == locals.QUIT: exit()
# 接收到退出事件后退出程序 if event.type == locals.KEYDOWN:
exit() if jumpState == "runing":
if event.type == locals.KEYDOWN: if event.key == locals.K_SPACE:
if jumpState == "runing": jumpState = "up"
if event.key == locals.K_SPACE:
jumpState = "up" if jumpState == "up": # 起跳状态
if t > 0:
if jumpState == "up": # 起跳状态 y -= t
if t > 0: t -= 2
y -= t else:
t -= 2 jumpState = "down"
else: if jumpState == "down": # 降落状态
jumpState = "down" if t <= 30:
if jumpState == "down": # 降落状态 y += t
if t <= 30: t += 2
y += t else:
t += 2 jumpState = "runing"
else: t =30
jumpState = "runing"
t =30 # 悟空造型
wukong = hero[index]
# 悟空造型 if jumpState == "runing": # 跑步状态下
wukong = hero[index] index += 1
if jumpState == "runing": # 跑步状态下 if index >= 5:
index += 1 index = 0
if index >= 5: # 将背景图画上去
index = 0 bg_x -= 1
# 将背景图画上去 if bg_x<=-1000:
bg_x -=2 bg_x = 0
if bg_x <-1000: screen.blit(background, (bg_x, 0))
bg_x=0 road_x -= 8
screen.blit(background, (bg_x, 0)) # 远处背景 if road_x<=-1000:
road_x-=8 road_x = 0
if road_x<-1000: screen.blit(road, (road_x, 500))
road_x =0 screen.blit(wukong, (150, y)) # 悟空
screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空 # 绘制障碍物
# if obstacle.rect.x <= 0-obstacle.rect.width:
time += 1 # obstacle = Block(bush,cacti,stone)
if time # obstacle.rect.x -= 8
if aa.rect.x <= 0-aa.rect.width: # 障碍物消失 # obstacle.draw()
# 创建障碍物对象 # +++++++++++++++++++++++++++++++++++++++
aa=Block(bush,cacti,stone) # 创建障碍物对象
aa.rect.x -= 8 time += 1
if time >= 60:
r = random.randint(0, 100)
screen.blit(aa.image, (aa.rect.x, aa.rect.y)) if r > 40:
# 刷新画面 obstacle = Block(bush,cacti,stone)
pygame.display.update() block_list.add(obstacle)
time = 0
# 遍历障碍物并展示
for prop in block_list:
prop.rect.x -= 8
screen.blit(prop.image, (prop.rect.x, prop.rect.y))
if prop.rect.x<=0-prop.rect.width:
prop.kill()
# print(len(block_list))
# 刷新画面
pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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