Commit f05801bd by BellCodeEditor

save project

parent 4f6f6282
Showing with 6 additions and 5 deletions
...@@ -4,13 +4,14 @@ import random ...@@ -4,13 +4,14 @@ import random
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
class block(pygame.sprite.Sprite): class Block(pygame.sprite.Sprite):
def _init_(self,image1,image2,image3): def __init__(self,image1,image2,image3):
super()._init_() super().__init__()
self.image=random.choice([image1,image2,image3]) self.image=random.choice([image1,image2,image3])
self.rect=self.image.get_rect() self.rect=self.image.get_rect()
self.rect.x=1000 self.rect.x=1000
self.rect.y=500-self.rect.height self.rect.y=500-self.rect.height
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑") pygame.display.set_caption("悟空酷跑")
...@@ -33,7 +34,7 @@ t = 30 ...@@ -33,7 +34,7 @@ t = 30
bg_x = 0 #背景x坐标 bg_x = 0 #背景x坐标
road_x = 0 #道路x坐标 road_x = 0 #道路x坐标
# +++++++++++++++++++++++ # +++++++++++++++++++++++
obstacle=block(bush,cacti,stone) obstacle=Block(bush,cacti,stone)
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -80,7 +81,7 @@ while True: ...@@ -80,7 +81,7 @@ while True:
if obstacle.rect.x<=0-obstacle.rect.width: if obstacle.rect.x<=0-obstacle.rect.width:
obstacle=block(bush,cacti,stone) obstacle=Block(bush,cacti,stone)
obstacle.rect.x-=8 obstacle.rect.x-=8
screen.blit(obstacle.image, (obstacle.rect.x, obstacle.rect.y)) screen.blit(obstacle.image, (obstacle.rect.x, obstacle.rect.y))
# 刷新画面 # 刷新画面
......
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